[asterisk-dev] [Code Review] Fix *8 directed pickup locks system while sucessful pickupsound plays out.
rmudgett
reviewboard at asterisk.org
Thu May 26 12:30:21 CDT 2011
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Ship it!
Looks like a good solution. My only concern is that since there is a channel variable involved, someone's dialplan may be perverse enough to break.
How is the BRIDGE_PLAY_SOUND channel variable normally supposed to be used?
- rmudgett
On 2011-05-26 07:14:11, Alec Davis wrote:
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> (Updated 2011-05-26 07:14:11)
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> Review request for Asterisk Developers and rmudgett.
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> Summary
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> https://reviewboard.asterisk.org/r/1185/ finished off with the target channel requiring to be locked for the duration of the pickupsound, otherwise there was a clash between 2 threads trying to write data.
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> This simple change keeps the playout of the sucessful pickupsound in the same thread as the bridge, now played out by bridge_play_sounds().
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> This addresses bug 18654.
> https://issues.asterisk.org/view.php?id=18654
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> Diffs
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> trunk/main/features.c 320797
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> Diff: https://reviewboard.asterisk.org/r/1232/diff
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> Testing
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> yes, simple pickups with SIP and DAHDI, but to exaggerate the issue for testing purposes set pickupsound=tt_monkeys set in features.conf, and checking with 'core show locks' that no locks exist during playout. They do prior to this change.
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> Thanks,
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> Alec
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>
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