[asterisk-dev] [non]optimized builds

Vasil Kolev vasil at ludost.net
Wed Feb 6 06:31:00 CST 2008


В 10:29 +0000 на 06.02.2008 (ср), Julian Lyndon-Smith написа:

> wow. We don't have anywhere near that:
> 
> A single core cpu, 1GB ram running 3xE1 lines with 140 extensions (with 
> 20-50 calls at any time) is peaking at 20% cpu
> 
> This is with a Non-optimized compiler setting.

Then with the optimized ones you should have less than 4% CPU usage.
There is a noticeable difference when you try it, or at least these were
my observations around version 1.4.5, I don't think anything has changed
since then.
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