[asterisk-dev] Setting the context in a SIP channel
Tilghman Lesher
tilghman at mail.jeffandtilghman.com
Fri Jan 27 10:34:18 MST 2006
On Friday 27 January 2006 11:20, Marc Haisenko wrote:
> On Friday 27 January 2006 17:30, Tilghman Lesher wrote:
> > I think I understand, and I also think there's a better way to
> > solve your problem using existing code. I think you should look
> > into the masquerade code in channel.c to essentially take over (or
> > masquerade into) another existing channel.
> >
> > The masquerade code is currently used for things like remote pickup
> > (i.e. pickup a ringing line from a phone that is not ringing). The
> > same concept applies to your situation, with the exception that
> > you're picking up a channel which in the answered state, instead of
> > in the ringing state.
> >
> > Another approach used to be in the bristuff package, as
> > app_pickup.c. It apparently is no longer distributed with bristuff,
> > probably because it conflicts with the builtin directed pickup
> > application, but it can still be found. The exact application
> > within that source is called Steal.
>
> The big problem is that I need to mix audio, so I can't just bridge
> two channels as for a short (or not so short) period of time three
> parties are involved... if this requirement wouldn't exist I'd had a
> lot easier time and really could use all the stuff Asterisk already
> provides :-) That's why I started off of app_conference.
In what situation are you mixing three legs together? Seems like
the situation you've already described is separate from mixing three
call legs together. Isn't it the case that once you switch over the
call, you want to completely replace one leg with another?
--
Tilghman
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