[Asterisk-Dev] Jitterbuffer in CVS HEAD: How to use,
how to report problems:
Steve Kann
stevek at stevek.com
Thu Mar 17 16:57:13 MST 2005
The new jitterbuffer, PLC, and the IAX2-integration of the new
jitterbuffer have been committed to CVS-HEAD. Also, we've added a
feature called "trunktimestamps", which adds individual timestamps to
trunked frames within a trunk frame.
Here's how to use this stuff:
1) The new jitterbuffer: you must add "jitterbuffer=yes" to either the
global part of iax.conf, or to a peer or a user. (just like the old
jitterbuffer). Also, you can set "maxjitterbuffer=n", which puts a
hard-limit on the size of the jitterbuffer of "n milliseconds". It is
not necessary to have the new jitterbuffer on both sides of a call; it
works on the receive side only.
2) PLC: The new jitterbuffer detects packet loss. PLC is done to try
to recreate these lost packets in the codec decoding stage, as the
encoded audio is translated to slinear. PLC is also used to mask
jitterbuffer growth.
This facility is enabled by default in iLBC and speex, as it has no
additional cost.
This facility can be enabled in adpcm, alaw, g726, gsm, lpc10, and ulaw
by setting genericplc => true in the [plc] section of codecs.conf.
3) Trunktimestamps:
To use this, both sides must be using CVS-HEAD; setting
"trunktimestamps=yes" in iax.conf will cause your box to send 16-bit
timestamps for each trunked frame inside of a trunk frame. The other
side must also support this functionality, or else, well, bad things
will happen. If you don't use trunktimestamps, there's lots of ways the
jitterbuffer can get confused because timestamps aren't necessarily sent
through the trunk correctly.
4) Testing and monitoring:
You can test the effectiveness of PLC and the new jitterbuffer's
detection of loss by using the new CLI command "iax2 test losspct <n>".
This will simulate n percent packet loss coming _in_ to chan_iax2. You
should find that with PLC and the new JB, 10 percent packet loss should
lead to just a tiny amount of distortion, while without PLC, it would
lead to silent gaps in your audio.
iax2 show netstats shows you statistics for each iax2 call you have up.
The columns are "RTT" which is the round-trip time for the last PING,
and then a bunch of stats for both the local side (what you're
receiving), and the remote side (what the other end is telling us they
are seeing). The remote stats may not be complete if the remote end
isn't using the new JB.
The stats shown are:
Jit: The jitter we have measured (milliseconds)
Del: The maximum delay imposed by the jitterbuffer (milliseconds)
Lost: The number of packets we've detected as lost.
%: The percentage of packets we've detected as lost recently.
Drop: The number of packets we've purposely dropped (to lower latency).
OOO: The number of packets we've received out-of-order
Kpkts: The number of packets we've received / 1000.
======= Reporting problems ============
There's a couple of things that can make calls sound bad using the JB:
1) The JB and PLC can make your calls sound better, but they can't fix
everything. If you lost 10 frames in a row, it can't possibly fix
that. It really can't help much more than one or two consecutive frames.
2) Bad timestamps: If whatever is generating timestamps to be sent to
you generates nonsensical timestamps, it can confuse the jitterbuffer.
In particular, discontinuities in timestamps will really upset it:
Things like timestamps sequences which go 0, 20, 40, 60, 80, 34000,
34020, 34040, 34060... It's going to think you've got about 34 seconds
of jitter in this case, etc..
The right solution to this is to find out what's causing the sender to
send us such nonsense, and fix that. But we should also figure out how
to make the receiver more robust in cases like this.
chan_iax2 will actually help fix this a bit if it's more than 3 seconds
or so, but at some point we should try to think of a better way to
detect this kind of thing and resynchronize.
Different clock rates are handled very gracefully though; it will
actually deal with a sender sending 20% faster or slower than you expect
just fine.
3) Really strange network delays: If your network "pauses" for like 5
seconds, and then when it restarts, you are sent some packets that are 5
seconds old, we are going to see that as a lot of jitter. We already
throw away up to the worst 20 frames like this, though, and the
"maxjitterbuffer" parameter should put a limit on what we do in this case.
If you do find bad behaviors, here's the information that will help to
diagnose this:
1) Describe
a) the source of the timestamps and frames: i.e. if they're coming from
another chan_iax2 box, a bridged RTP-based channel, an IAX2 softphone, etc..
b) The network between, in brief (i.e. the internet, a local lan, etc).
c) What is the problem you're seeing.
3) Take a look and see what iax2 show netstats is saying about the call,
and if it makes sense.
4) a tcpdump of the frames, (or, tethereal output from), so we can see
the timestamps and delivery times of the frames you're receiving. You
can make such a tcpdump with:
tcpdump -s 2048 -w /tmp/example.dump udp and port 4569 [and host
<other-end>]
Have fun!
-SteveK
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