[asterisk-bugs] [Asterisk 0010297]: [patch] Unload/load support for chan_skinny
Asterisk Bug Tracker
noreply at bugs.digium.com
Sun Nov 23 01:28:51 CST 2008
A NOTE has been added to this issue.
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http://bugs.digium.com/view.php?id=10297
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Reported By: DEA
Assigned To: qwell
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Project: Asterisk
Issue ID: 10297
Category: Channels/chan_skinny/NewFeature
Reproducibility: N/A
Severity: feature
Priority: normal
Status: assigned
Asterisk Version: 1.6.0-beta8
SVN Branch (only for SVN checkouts, not tarball releases): trunk
SVN Revision (number only!): 76940
Disclaimer on File?: N/A
Request Review:
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Date Submitted: 2007-07-25 01:40 CDT
Last Modified: 2008-11-23 01:28 CST
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Summary: [patch] Unload/load support for chan_skinny
Description:
Reload is not working, but unload and load do work.
My reload code is ugly-simple, it calls the unload
function, then the load function. I would have thought
if I could manually unload and load that would be enough.
My threading knowledge is more than a bit weak, but the
existing code was 90% there already. We needed to store
the address of the skinny_session thread launch from within
accept_thread so we could later cancel it.
Interestingly the skinnysession structure had a member to
store the thread address, but it did not appear to be used.
I also move the teardown of the accept thread to a point before
tearing down the sessions (and their threads) to prevent a phone
from trying to re-register and recreating a session thread after
we had processed it.
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Relationships ID Summary
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related to 0013524 [patch] Fixes skinny unload
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(0095336) DEA (reporter) - 2008-11-23 01:28
http://bugs.digium.com/view.php?id=10297#c95336
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At least on CCM, idle means no calls in any state. I'll need to retest,
but I believe that we have most call states handled already and I would
not expect a call during a hold.
I am not opposed to trying to re-use and existing device/line structure,
but we will need to do more work to ensure we do not create duplicate
lines and speeddial associations. I did try that initially, and found
it easier to just create new objects and prune the old, which reminds
me that I forgot to add line pruing to this patch.
I am interested in seeing how mvanbaak is handling the RealTime code.
I modelled the reload code on chan_sip, which also creates new objects
and prunes any that no longer exist in the config.
Issue History
Date Modified Username Field Change
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2008-11-23 01:28 DEA Note Added: 0095336
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