[asterisk-users] bounty for ASTERISK-17474 streamingMusicOnHold bug

Vladimir Mikhelson vlad at mikhelson.com
Mon Sep 26 00:36:30 CDT 2011


Great explanation.  Makes complete sense to me.

Any workaround you can think of?

-Vladimir



On 9/26/2011 12:26 AM, isrlgb at gmail.com wrote:
> It doesn't work at all with the dahdi timers 
> The reason it works it works till the first reload is because you are preloading it before dahdi so it starts and uses the pthread timer later when you reload it starts using the dahdi timer and there it goes 
>
>
> -----Original Message-----
> From: "Luke Hamburg" <luke at solvent-llc.com>
> Sender: asterisk-users-bounces at lists.digium.com
> Date: Mon, 26 Sep 2011 00:36:28 
> To: 'Asterisk Users Mailing List - Non-Commercial Discussion'<asterisk-users at lists.digium.com>
> Reply-To: Asterisk Users Mailing List - Non-Commercial Discussion
> 	<asterisk-users at lists.digium.com>
> Subject: Re: [asterisk-users] bounty for ASTERISK-17474 streaming
> 	MusicOnHold bug
>
> Danny Nicholas wrote:
>>> 2. Don't know if moving to 10.x would help you, but since that is still
> considered beta, that's probably not an option anyhow.
>
> Yup, not really an option for me.  I actually use this system daily and
> don't want to muck around with 10.0 just yet.
>
>>> 3. My understanding is that bounties need to be posted on the
> asterisk-dev list.
>
> Fair enough, I couldn't find that info - can anyone else confirm this?  I
> don't want to go barging into the dev list looking like a fool.
>
>>> 4. With those caveats, have you tried this: Copy the load_module and
> unload_module routines from res_timing_pthread.c to res_timing_dahdi.c
> (you'll probably need some includes [..]
>
> Hehe - no I definitely haven't tried that.  That's a bit above my pay grade
> for now.  I was hoping to find a more formal fix for this.  Still clinging
> onto the idea that with a decent bounty put together, someone who knows the
> code well enough would be able to fix this.  The fact that it WORKS GREAT
> until the first 'moh reload' suggests to me that it might be a relatively
> easy bug to squash.
>
>
>
>
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