[svn-commits] oej: branch oej/silence-detection-games-1.8 r411805 - in /team/oej/silence-de...
SVN commits to the Digium repositories
svn-commits at lists.digium.com
Mon Apr 7 09:29:29 CDT 2014
Author: oej
Date: Mon Apr 7 09:29:25 2014
New Revision: 411805
URL: http://svnview.digium.com/svn/asterisk?view=rev&rev=411805
Log:
I admit, Josh was right.
Added:
team/oej/silence-detection-games-1.8/README.silencegames.txt (with props)
team/oej/silence-detection-games-1.8/include/asterisk/silencedetection.h (with props)
team/oej/silence-detection-games-1.8/main/silencedetection.c (with props)
Modified:
team/oej/silence-detection-games-1.8/channels/chan_sip.c
team/oej/silence-detection-games-1.8/channels/sip/include/sip.h
Added: team/oej/silence-detection-games-1.8/README.silencegames.txt
URL: http://svnview.digium.com/svn/asterisk/team/oej/silence-detection-games-1.8/README.silencegames.txt?view=auto&rev=411805
==============================================================================
--- team/oej/silence-detection-games-1.8/README.silencegames.txt (added)
+++ team/oej/silence-detection-games-1.8/README.silencegames.txt Mon Apr 7 09:29:25 2014
@@ -1,0 +1,4 @@
+
+Where to hook in this stuff
+- sip_new() for calls out
+- answer somewhere for incoming calls
Propchange: team/oej/silence-detection-games-1.8/README.silencegames.txt
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Modified: team/oej/silence-detection-games-1.8/channels/chan_sip.c
URL: http://svnview.digium.com/svn/asterisk/team/oej/silence-detection-games-1.8/channels/chan_sip.c?view=diff&rev=411805&r1=411804&r2=411805
==============================================================================
--- team/oej/silence-detection-games-1.8/channels/chan_sip.c (original)
+++ team/oej/silence-detection-games-1.8/channels/chan_sip.c Mon Apr 7 09:29:25 2014
@@ -273,6 +273,7 @@
#include "sip/include/sdp_crypto.h"
#include "asterisk/ccss.h"
#include "asterisk/xml.h"
+#include "asterisk/silencedetection.h"
#include "sip/include/dialog.h"
#include "sip/include/dialplan_functions.h"
@@ -6130,11 +6131,6 @@
ast_free(p->stimer);
p->stimer = NULL;
}
- /* Destroy the silence detector */
- if (p->sildet) {
- ast_dsp_free(p->sildet);
- p->sildet = NULL;
- }
if (sip_debug_test_pvt(p))
ast_verbose("Really destroying SIP dialog '%s' Method: %s\n", p->callid, sip_methods[p->method].text);
@@ -7476,11 +7472,6 @@
return FALSE;
}
/* Allocate a new DSP */
- if (!(dialog->sildet = ast_dsp_new())) {
- ast_log(LOG_WARNING, "Unable to create silence detector :(\n");
- return FALSE;
- }
- ast_dsp_set_threshold(dialog->sildet, ast_dsp_get_threshold_from_settings(dialog->silencelevel));
/* Create the silence detector */
/* Put channel in the right codec mode: SLINEAR
@@ -7490,10 +7481,9 @@
*/
if ((res = ast_set_read_format(dialog->owner, AST_FORMAT_SLINEAR)) < 0) {
ast_log(LOG_WARNING, "Unable to set channel to linear mode, giving up\n");
- ast_dsp_free(dialog->sildet);
- dialog->sildet = NULL;
return FALSE;
}
+ ast_sildet_activate(dialog->owner, dialog->silencelevel, dialog->silenceframes);
/* We now have a call where we have a DSP. The rest of the magic is happening somewhere else in chan_sip. */
ast_debug(3, "Activated silence detection on call %s\n", dialog->callid);
@@ -8018,23 +8008,6 @@
ast_frfree(fr);
fr = &ast_null_frame;
}
- if (p->sildet && fr->frametype == AST_FRAME_VOICE && ast->_state == AST_STATE_UP) {
- ast_dsp_silence(p->sildet, fr, &dsptime);
- if (p->silencecounter == 0 && dsptime) {
- ast_debug(8, " ++++ Silence started ++++ on chan %s\n", ast->name);
- }
- if (!dsptime) {
- p->silencecounter = 0; /* No more silence */
- ast_debug(8, " ++++ Silence stopped ++++ on chan %s\n", ast->name);
- } else {
- if (p->silencecounter > 0) {
- ast_debug(8, " ++++ Silence continues ++++ on chan %s\n", ast->name);
- }
- p->silencecounter++;
- }
- }
-
-
sip_pvt_unlock(p);
return fr;
Modified: team/oej/silence-detection-games-1.8/channels/sip/include/sip.h
URL: http://svnview.digium.com/svn/asterisk/team/oej/silence-detection-games-1.8/channels/sip/include/sip.h?view=diff&rev=411805&r1=411804&r2=411805
==============================================================================
--- team/oej/silence-detection-games-1.8/channels/sip/include/sip.h (original)
+++ team/oej/silence-detection-games-1.8/channels/sip/include/sip.h Mon Apr 7 09:29:25 2014
@@ -1093,7 +1093,6 @@
uint32_t dialogver; /*!< SUBSCRIBE: Version for subscription dialog-info */
struct ast_dsp *dsp; /*!< Inband DTMF or Fax CNG tone Detection dsp */
- struct ast_dsp *sildet; /*!< DSP used for silence detection */
unsigned int silencelevel; /*!< Silence treshold */
unsigned int silenceperiod; /*!< How many frames to wait for silence before activating silence
support and sending CNG */
Added: team/oej/silence-detection-games-1.8/include/asterisk/silencedetection.h
URL: http://svnview.digium.com/svn/asterisk/team/oej/silence-detection-games-1.8/include/asterisk/silencedetection.h?view=auto&rev=411805
==============================================================================
--- team/oej/silence-detection-games-1.8/include/asterisk/silencedetection.h (added)
+++ team/oej/silence-detection-games-1.8/include/asterisk/silencedetection.h Mon Apr 7 09:29:25 2014
@@ -1,0 +1,40 @@
+/*
+ * Asterisk -- An open source telephony toolkit.
+ *
+ * Copyright (C) 2014, Olle E. Johansson
+ *
+ * Olle E. Johansson <oej at edvina.net>
+ *
+ * See http://www.asterisk.org for more information about
+ * the Asterisk project. Please do not directly contact
+ * any of the maintainers of this project for assistance;
+ * the project provides a web site, mailing lists and IRC
+ * channels for your use.
+ *
+ * This program is free software, distributed under the terms of
+ * the GNU General Public License Version 2. See the LICENSE file
+ * at the top of the source tree.
+ */
+
+/*! \file
+ * \brief Audiohook for silnce detection
+ */
+
+#ifndef _ASTERISK_SILENCEDETECTION_H
+#define _ASTERISK_SILENCEDETECTION_H
+
+#if defined(__cplusplus) || defined(c_plusplus)
+extern "C" {
+#endif
+
+/*! \brief Activation of silence detection
+ \param silencelevel Audio treshold for silence
+ \param silenceframes Number of frames before we react
+*/
+int ast_sildet_activate(struct ast_channel *chan, int silencelevel, int silenceframes)
+
+#if defined(__cplusplus) || defined(c_plusplus)
+}
+#endif
+
+#endif /* _ASTERISK_SILENCEDETECTION_H */
Propchange: team/oej/silence-detection-games-1.8/include/asterisk/silencedetection.h
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Added: team/oej/silence-detection-games-1.8/main/silencedetection.c
URL: http://svnview.digium.com/svn/asterisk/team/oej/silence-detection-games-1.8/main/silencedetection.c?view=auto&rev=411805
==============================================================================
--- team/oej/silence-detection-games-1.8/main/silencedetection.c (added)
+++ team/oej/silence-detection-games-1.8/main/silencedetection.c Mon Apr 7 09:29:25 2014
@@ -1,0 +1,248 @@
+/*
+ * Asterisk -- An open source telephony toolkit.
+ *
+ * Copyright (C) 2014, Olle E. Johansson
+ *
+ * Olle E. Johansson <oej at edvina.net>
+ *
+ * See http://www.asterisk.org for more information about
+ * the Asterisk project. Please do not directly contact
+ * any of the maintainers of this project for assistance;
+ * the project provides a web site, mailing lists and IRC
+ * channels for your use.
+ *
+ * This program is free software, distributed under the terms of
+ * the GNU General Public License Version 2. See the LICENSE file
+ * at the top of the source tree.
+ */
+
+/*! \file
+ *
+ * \brief Silence Detection audiohooks
+ *
+ * \author Olle E. Johansson <oej at edvina.net>
+ *
+ *
+ * This is an internal API and have no functions, applications or other cool stuff to expose.
+ *
+ * \note This module only handles audio streams
+ * For silence in video, check Ingmar Bergman movies on Wikipedia. We have
+ * no current way to detect video "silence" so we can't optimize that type of movies.
+ */
+
+/*** MODULEINFO
+ <support_level>core</support_level>
+ ***/
+
+#include "asterisk.h"
+
+ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
+
+//#include <time.h>
+//#include <string.h>
+//#include <stdio.h>
+//#include <stdlib.h>
+//#include <unistd.h>
+//#include <errno.h>
+
+#include "asterisk/options.h"
+#include "asterisk/logger.h"
+#include "asterisk/channel.h"
+#include "asterisk/module.h"
+#include "asterisk/config.h"
+#include "asterisk/file.h"
+#include "asterisk/pbx.h"
+#include "asterisk/frame.h"
+#include "asterisk/utils.h"
+#include "asterisk/audiohook.h"
+#include "asterisk/manager.h"
+
+
+/*! Our own datastore */
+struct silence_detection_info {
+ struct ast_audiohook audiohook;
+ struct ast_dsp *dsp; /*!< DSP used for silence detection */
+ unsigned int silencelevel; /*!< Silence treshold */
+ unsigned int silenceframes; /*!< How many frames to wait for silence before activating silence
+ support and sending CNG */
+ unsigned int silencecounter; /*!< Frame Counter used for silence detection. */
+ int detect; /*!< Silence detected */
+ int active;
+};
+
+
+#define TRUE 1
+#define FALSE 0
+
+/*! Datastore destroy audiohook callback */
+static void destroy_callback(void *data)
+{
+ struct silence_detection_info *sildet = data;
+
+ ast_dsp_free(sildet->dsp);
+ p->sildet = NULL;
+
+ /* Destroy the audiohook, and destroy ourselves */
+ ast_audiohook_destroy(&sil->audiohook);
+ ast_free(sil);
+ ast_module_unref(ast_module_info->self);
+
+ return;
+}
+
+/*! \brief Static structure for datastore information */
+static const struct ast_datastore_info sildet_datastore = {
+ .type = "sildet",
+ .destroy = destroy_callback
+};
+
+/*! \brief The callback from the audiohook subsystem. We basically get a frame to have fun with */
+static int silence_detection_callback(struct ast_audiohook *audiohook, struct ast_channel *chan, struct ast_frame *frame, enum ast_audiohook_direction direction)
+{
+ struct ast_datastore *datastore = NULL;
+ struct silence_detection_info *sildet = NULL;
+
+
+ /* If the audiohook is stopping it means the channel is shutting down.... but we let the datastore destroy take care of it */
+ if (audiohook->status == AST_AUDIOHOOK_STATUS_DONE) {
+ return 0;
+ }
+
+ ast_channel_lock(chan);
+ /* Grab datastore which contains our mute information */
+ if (!(datastore = ast_channel_datastore_find(chan, &sildet_datastore, NULL))) {
+ ast_channel_unlock(chan);
+ ast_debug(2, "Can't find any datastore to use. Bad. \n");
+ return 0;
+ }
+
+ sildet = datastore->data;
+
+
+ /* If this is audio then allow them to increase/decrease the gains */
+ if (frame->frametype == AST_FRAME_VOICE) {
+ int dsptime = 0;
+
+ /* Based on direction of frame grab the gain, and confirm it is applicable */
+ if ((direction == AST_AUDIOHOOK_DIRECTION_READ) {
+ /* DETECT SILENCE HERE */
+ ast_dsp_silence(sildet->dsp, frame, &dsptime);
+ if (option_debug && sildet->silencecounter == 0 && dsptime) {
+ ast_debug(8, " ++++ Silence started ++++ on chan %s\n", chan->name);
+ }
+ if (!dsptime) {
+ if (option_debug && p->silencecounter > 0) {
+ ast_debug(8, " ++++ Silence stopped ++++ on chan %s\n", chan->name);
+ }
+ p->silencecounter = 0; /* No more silence */
+ } else {
+ if (option_debug && p->silencecounter > 0) {
+ ast_debug(8, " ++++ Silence continues ++++ on chan %s\n", chan->name);
+ }
+ p->silencecounter++;
+ }
+ /* Ok, we just want to reset all audio in this frame. Keep NOTHING, thanks. */
+ ast_frame_clear(frame);
+ }
+ }
+ ast_channel_unlock(chan);
+
+ return 0;
+}
+
+/*! \brief Initialize mute hook on channel, but don't activate it
+ \pre Assumes that the channel is locked
+*/
+static struct ast_datastore *initialize_sildethook(struct ast_channel *chan)
+{
+ struct ast_datastore *datastore = NULL;
+ struct silence_detection_info *sildet = NULL;
+
+ ast_debug(2, "Initializing new Silence Detection Audiohook \n");
+
+ /* Allocate a new datastore to hold the reference to this sildet_datastore and audiohook information */
+ if (!(datastore = ast_datastore_alloc(&sildet_datastore, NULL))) {
+ return NULL;
+ }
+
+ if (!(sildet = ast_calloc(1, sizeof(*sildet)))) {
+ ast_datastore_free(datastore);
+ return NULL;
+ }
+ if (!(sildet>dsp = ast_dsp_new())) {
+ /* We failed to create a DSP */
+ ast_log(LOG_WARNING, "Unable to create silence detector :(\n");
+ ast_free(sildet);
+ ast_datastore_free(datastore);
+ return NULL;
+ }
+ ast_dsp_set_threshold(sildet->dsp, ast_dsp_get_threshold_from_settings(sildet->silencelevel));
+ ast_audiohook_init(&sildet->audiohook, AST_AUDIOHOOK_TYPE_SILDET, "Sildet");
+ sildet->audiohook.manipulate_callback = silence_detection_callback;
+ sildet->active = 0;
+ sildet->silencecounter = 0;
+ sildet->detect = 0;
+ datastore->data = sildet;
+ return datastore;
+}
+
+/*! \brief Add or activate mute audiohook on channel
+ Assumes channel is locked
+*/
+static int sildet_add_audiohook(struct ast_channel *chan, struct silence_detection_info *sildet, struct ast_datastore *datastore)
+{
+ /* Activate the settings */
+ ast_channel_datastore_add(chan, datastore);
+ if (ast_audiohook_attach(chan, &sildet->audiohook)) {
+ ast_log(LOG_ERROR, "Failed to attach audiohook for silence detection on channel %s\n", chan->name);
+ return -1;
+ }
+ ast_module_ref(ast_module_info->self);
+ ast_debug(2, "Initialized audiohook for silence detection on channel %s\n", chan->name);
+ return 0;
+}
+
+/*! \brief Activation of silence detection */
+int ast_sildet_activate(struct ast_channel *chan, int silencelevel, int silenceframes)
+{
+ struct ast_datastore *datastore = NULL;
+ struct silence_detection_info *sildet = NULL;
+
+ int is_new = 0;
+
+ if (!chan) {
+ ast_log(LOG_WARNING, "No channel was provided.\n", cmd);
+ return -1;
+ }
+
+ ast_channel_lock(chan);
+ if (!(datastore = ast_channel_datastore_find(chan, &sildet_datastore, NULL))) {
+ if (!(datastore = initialize_sildethook(chan))) {
+ ast_channel_unlock(chan);
+ return 0;
+ }
+ is_new = 1;
+ }
+
+ /* Configure the silence detection */
+ sildet = datastore->data;
+ sildet->silencelevel = silencelevel;
+ sildet->silenceframes = silenceframes;
+ sildet->active = 1;
+ sildet->silencecounter = 0;
+ sildet->detect = 0;
+
+ /* Reset the DSP */
+ ast_dsp_set_threshold(sildet->dsp, ast_dsp_get_threshold_from_settings(sildet->silencelevel));
+
+ if (is_new) {
+ if (sildet_add_audiohook(chan, sildet, datastore)) {
+ /* Can't add audiohook - already printed error message */
+ ast_datastore_free(datastore);
+ ast_free(mute);
+ }
+ }
+ ast_channel_unlock(chan);
+
+ return 0;
+}
Propchange: team/oej/silence-detection-games-1.8/main/silencedetection.c
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Propchange: team/oej/silence-detection-games-1.8/main/silencedetection.c
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