[svn-commits] oej: branch oej/silence-detection-games-1.8 r411788 - in /team/oej/silence-de...
SVN commits to the Digium repositories
svn-commits at lists.digium.com
Mon Apr 7 07:09:04 CDT 2014
Author: oej
Date: Mon Apr 7 07:08:53 2014
New Revision: 411788
URL: http://svnview.digium.com/svn/asterisk?view=rev&rev=411788
Log:
Activating silence detection, not being able to do anything with it yet.
Modified:
team/oej/silence-detection-games-1.8/channels/chan_sip.c
team/oej/silence-detection-games-1.8/include/asterisk/audiohook.h
team/oej/silence-detection-games-1.8/main/audiohook.c
Modified: team/oej/silence-detection-games-1.8/channels/chan_sip.c
URL: http://svnview.digium.com/svn/asterisk/team/oej/silence-detection-games-1.8/channels/chan_sip.c?view=diff&rev=411788&r1=411787&r2=411788
==============================================================================
--- team/oej/silence-detection-games-1.8/channels/chan_sip.c (original)
+++ team/oej/silence-detection-games-1.8/channels/chan_sip.c Mon Apr 7 07:08:53 2014
@@ -7977,6 +7977,7 @@
struct ast_frame *fr;
struct sip_pvt *p = ast->tech_pvt;
int faxdetected = FALSE;
+ int dsptime = 0;
sip_pvt_lock(p);
fr = sip_rtp_read(ast, p, &faxdetected);
@@ -8017,6 +8018,22 @@
ast_frfree(fr);
fr = &ast_null_frame;
}
+ if (p->sildet && fr->frametype == AST_FRAME_VOICE && ast->_state == AST_STATE_UP) {
+ ast_dsp_func(p->sildet, fr, &dsptime);
+ if (p->silencecounter == 0 && dsptime) {
+ ast_debug(8, " ++++ Silence started ++++ on chan %s\n", ast->name);
+ }
+ if (!dsptime) {
+ p->silencecounter = 0; /* No more silence */
+ ast_debug(8, " ++++ Silence stopped ++++ on chan %s\n", ast->name);
+ } else {
+ if (p->silencecounter > 0) {
+ ast_debug(8, " ++++ Silence continues ++++ on chan %s\n", ast->name);
+ }
+ p->silencecounter++;
+ }
+ }
+
sip_pvt_unlock(p);
Modified: team/oej/silence-detection-games-1.8/include/asterisk/audiohook.h
URL: http://svnview.digium.com/svn/asterisk/team/oej/silence-detection-games-1.8/include/asterisk/audiohook.h?view=diff&rev=411788&r1=411787&r2=411788
==============================================================================
--- team/oej/silence-detection-games-1.8/include/asterisk/audiohook.h (original)
+++ team/oej/silence-detection-games-1.8/include/asterisk/audiohook.h Mon Apr 7 07:08:53 2014
@@ -37,6 +37,7 @@
AST_AUDIOHOOK_TYPE_SPY = 0, /*!< Audiohook wants to receive audio */
AST_AUDIOHOOK_TYPE_WHISPER, /*!< Audiohook wants to provide audio to be mixed with existing audio */
AST_AUDIOHOOK_TYPE_MANIPULATE, /*!< Audiohook wants to manipulate the audio */
+ AST_AUDIOHOOK_TYPE_SILDET, /*!< Audiohook to detect silence. That's all */
};
enum ast_audiohook_status {
Modified: team/oej/silence-detection-games-1.8/main/audiohook.c
URL: http://svnview.digium.com/svn/asterisk/team/oej/silence-detection-games-1.8/main/audiohook.c?view=diff&rev=411788&r1=411787&r2=411788
==============================================================================
--- team/oej/silence-detection-games-1.8/main/audiohook.c (original)
+++ team/oej/silence-detection-games-1.8/main/audiohook.c Mon Apr 7 07:08:53 2014
@@ -21,6 +21,7 @@
* \brief Audiohooks Architecture
*
* \author Joshua Colp <jcolp at digium.com>
+ * \author Olle E. Johansson <oej at edvina.net> - the silence detection hook
*/
/*** MODULEINFO
@@ -79,6 +80,9 @@
case AST_AUDIOHOOK_TYPE_WHISPER:
ast_slinfactory_init(&audiohook->write_factory);
break;
+ case AST_AUDIOHOOK_TYPE_SILDET:
+ ast_slinfactory_init(&audiohook->read_factory); /* We read and forget. */
+ break;
default:
break;
}
@@ -102,6 +106,9 @@
/* Fall through intentionally */
case AST_AUDIOHOOK_TYPE_WHISPER:
ast_slinfactory_destroy(&audiohook->write_factory);
+ break;
+ case AST_AUDIOHOOK_TYPE_SILDET:
+ ast_slinfactory_destroy(&audiohook->read_factory);
break;
default:
break;
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