[svn-commits] rizzo: trunk r97280 - /trunk/channels/

SVN commits to the Digium repositories svn-commits at lists.digium.com
Tue Jan 8 17:09:45 CST 2008


Author: rizzo
Date: Tue Jan  8 17:09:44 2008
New Revision: 97280

URL: http://svn.digium.com/view/asterisk?view=rev&rev=97280
Log:
add support for textareas, used for various dialog windows on the gui.
The main code to implement the textarea is in console_board.c,
and uses a simple png image with the font, blitting characters
on the designated areas of the main screen.
Additionally we provide some annotations in the image used
as a skin to indicate which areas are used for text messages.
(images will be committed separately).
At the moment the dialog area is only used to display a running
counter, just as a proof of concept.


Added:
    trunk/channels/console_board.c   (with props)
Modified:
    trunk/channels/Makefile
    trunk/channels/console_gui.c
    trunk/channels/console_video.c

Modified: trunk/channels/Makefile
URL: http://svn.digium.com/view/asterisk/trunk/channels/Makefile?view=diff&rev=97280&r1=97279&r2=97280
==============================================================================
--- trunk/channels/Makefile (original)
+++ trunk/channels/Makefile Tue Jan  8 17:09:44 2008
@@ -102,4 +102,4 @@
 
 chan_vpb.oo: ASTCFLAGS:=$(filter-out -Wdeclaration-after-statement,$(ASTCFLAGS))
 
-$(if $(filter chan_oss,$(EMBEDDED_MODS)),modules.link,chan_oss.so): console_video.o vgrabbers.o
+$(if $(filter chan_oss,$(EMBEDDED_MODS)),modules.link,chan_oss.so): console_video.o vgrabbers.o console_board.o

Added: trunk/channels/console_board.c
URL: http://svn.digium.com/view/asterisk/trunk/channels/console_board.c?view=auto&rev=97280
==============================================================================
--- trunk/channels/console_board.c (added)
+++ trunk/channels/console_board.c Tue Jan  8 17:09:44 2008
@@ -1,0 +1,316 @@
+/* 
+ * Message board implementation.
+ *
+ * A message board is a section of an sdl screen where
+ * messages can be printed, like on a terminal window.
+ * The text is stored in a buffer
+ * of fixed size (rows and cols). A portion of the buffer is
+ * visible on the screen, and the visible window can be moved up and
+ * down by dragging.
+ * 
+ * TODO: font dynamic allocation
+ *
+ * OLD: The physical section displayed on the screen is defined
+ * as keypad element, (the name is defined in the `region' variable
+ * so the board geometry can be read from the skin or from the
+ * configuration file.
+ *
+ * OLD: To define a message board:
+ *  - declare a board in the gui_info structure;
+ *  - define a region name in the keypad skin and update
+ *    the gui_key_map list;
+ *  - add and manage focus events on its.
+ *
+ */
+
+#include "asterisk.h"	/* ast_strdupa */
+#include "asterisk/utils.h"	/* ast_strdupa */
+
+#ifndef HAVE_SDL
+/* nothing */
+#else
+#include <SDL/SDL.h>
+
+#define GUI_BUFFER_LEN 256			/* buffer lenght used for input buffers */
+
+/* Fonts characterization, TODO, read from file */
+#define FONT_H 20			/* char height, pixels */
+#define FONT_W 9			/* char width, pixels */
+
+struct board {
+	int		kb_output;	/* identity of the board */
+	/* pointer to the destination surface (on the keypad window) */
+	SDL_Surface	*screen;	/* the main screen */
+	SDL_Rect	*p_rect;	/* where to write on the main screen */
+	SDL_Surface	*blank;		/* original content of the window */
+
+	int	v_h;	/* virtual text height, in lines */
+	int	v_w;	/* virtual text width, in lines (probably same as p_w) */
+	int	p_h;	/* physical (displayed) text height, in lines
+			 * XXX p_h * FONT_H = pixel_height */
+	int	p_w;	/* physical (displayed) text width, in characters
+			 * XXX p_w * FONT_W = pixel_width */
+
+	int	cur_col; /* print position (free character) on the last line */
+	int	cur_line;	/* first (or last ?) virtual line displayed,
+					 * 0 is the line at the bottom, 1 is the one above,...
+					 */
+
+	SDL_Surface     *font;		/* points to a surface in the gui structure */
+	SDL_Rect	*font_rects;	/* pointer to the font rects */
+	char		*text;
+				/* text buffer, v_h * v_w char.
+				 * We make sure the buffer is always full,
+				 * print on some position on the last line,
+				 * and scroll up when appending new text
+				 */
+};
+
+/*! \brief Initialize the board.
+ * return 0 on success, 1 on error
+ * TODO, if this is done at reload time,
+ * free resources before allocate new ones
+ * TODO: resource deallocation in case of error.
+ * TODO: move the font load at gui_initialization
+ * TODO: deallocation of the message history
+ */
+struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
+	SDL_Surface *font, SDL_Rect *font_rects);
+struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
+	SDL_Surface *font, SDL_Rect *font_rects)
+{
+	struct board *b = ast_calloc(1, sizeof (*b));
+	SDL_Rect br;
+
+	if (b == NULL)
+		return NULL;
+	/* font, points to the gui structure */
+	b->font = font;
+	b->font_rects = font_rects;
+
+	/* Destination rectangle on the screen - reference is the whole screen */
+	b->p_rect = dest;
+	b->screen = screen;
+
+	/* compute physical sizes */
+	b->p_h = b->p_rect->h/FONT_H;
+	b->p_w = b->p_rect->w/FONT_W;
+
+	/* virtual sizes */
+	b->v_h = b->p_h * 10; /* XXX 10 times larger */
+	b->v_w = b->p_w;	/* same width */
+
+	br.h = b->p_h * FONT_H;	/* pixel sizes of the background */
+	br.w = b->p_w * FONT_W;
+	br.x = br.y = 0;
+	
+	b->text = ast_calloc(b->v_w*b->v_h + 1, 1);
+	if (b->text == NULL) {
+		ast_log(LOG_WARNING, "Unable to allocate board history memory.\n");
+		ast_free(b);
+		return NULL;
+	}
+	memset(b->text, ' ', b->v_w * b->v_h);	/* fill with spaces */
+
+	/* XXX make a copy of the original, for cleaning up */
+	b->blank = SDL_CreateRGBSurface(screen->flags, br.w, br.h,
+		screen->format->BitsPerPixel,
+		screen->format->Rmask, screen->format->Gmask,
+		screen->format->Bmask, screen->format->Amask);
+
+	if (b->blank == NULL) { 
+		ast_log(LOG_WARNING, "Unable to allocate board virtual screen: %s\n",
+				SDL_GetError());
+		ast_free(b->text);
+		ast_free(b);
+		return NULL;
+	}
+	SDL_BlitSurface(screen, b->p_rect, b->blank, &br);
+
+	/* Set color key, if not alpha channel present */
+	//colorkey = SDL_MapRGB(b->board_surface->format, 0, 0, 0);
+	//SDL_SetColorKey(b->board_surface, SDL_SRCCOLORKEY, colorkey);
+
+	b->cur_col = 0;		/* current print column */
+	b->cur_line = 0;	/* last line displayed */
+
+	ast_log(LOG_WARNING, "Message board %dx%d@%d,%d successfully initialized\n",
+		b->p_rect->w, b->p_rect->h,
+		b->p_rect->x, b->p_rect->y);
+	return b;
+}
+
+#if 0
+
+/*! \brief Remap and blit the virtual surface on the physical surface */
+static void blit_on_screen(struct gui_info *gui, struct board *b)
+{
+	/* Blit a section of the virtual board on the main surface */
+	SDL_Rect mapped_rect;	/* coordinates related to the main surface */
+
+	mapped_rect.x = 0;
+	mapped_rect.y = b->rendering_offset;
+	mapped_rect.w = b->p_rect.w;
+	mapped_rect.h = b->p_rect.h;
+
+	/* Clean the surface (print backgroud) */
+	// This sould be done in the main loop
+	// SDL_BlitSurface(gui->keypad, NULL, gui->screen, &b->p_rect);
+	SDL_BlitSurface(gui->keypad, NULL, gui->screen, &b->p_rect);
+
+	/* Blit the virtual surface on the main surface */
+	SDL_BlitSurface(b->v_board, &mapped_rect, gui->screen, &b->p_rect);
+
+	/* Update the keypad screen, should be done in the main loop */
+	SDL_UpdateRects(gui->screen, 1, &gui->message_board.p_rect);
+	//SDL_UpdateRects(gui->screen, 1, &gui->message_board.p_rect);
+}
+
+#endif /* notyet */
+
+/* Render the text on the board surface.
+ * The first line to render is the one at v_h - p_h - cur_line,
+ * the size is p_h * p_w.
+ * XXX we assume here that p_w = v_w.
+ */
+static void render_board(struct board *b)
+{
+	int first_row = b->v_h - b->p_h - b->cur_line;
+	int first_char = b->v_w * first_row;
+	int last_char = first_char + b->p_h * b->v_w;
+	int i, col;
+	SDL_Rect dst;
+
+	/* top left char on the physical surface */
+	dst.w = FONT_W;
+	dst.h = FONT_H;
+	dst.x = b->p_rect->x;
+	dst.y = b->p_rect->y;
+
+
+	/* clean the surface board */
+	SDL_BlitSurface(b->blank, NULL, b->screen, b->p_rect);
+
+	/* blit all characters */
+	for (i = first_char, col = 0; i <  last_char; i++) {
+		int c = b->text[i] - 32;
+		SDL_BlitSurface(b->font, &b->font_rects[c], b->screen, &dst);
+		/* point dst to next char position */
+		dst.x += dst.w;
+		col++;
+		if (col >= b->v_w) { /* next row */
+			dst.x = b->p_rect->x;
+			dst.y += dst.h;
+			col = 0;
+		}
+	}
+	/* Update the written portion of the keypad on the screen */
+	SDL_UpdateRects(b->screen, 1, b->p_rect);
+}
+
+/* Store the message on the history board
+ * and blit on screen if required.
+ * XXX now easy. only regular chars
+ */
+int print_message(struct board *b, const char *s);
+int print_message(struct board *b, const char *s)
+{
+	int i, l, row, col;
+	char *dst;
+
+	if (ast_strlen_zero(s))
+		return 0;
+
+	l = strlen(s);
+	row = 0;
+	col = b->cur_col;
+	/* First, only check how much space we need.
+	 * Starting from the current print position, we move
+	 * it forward and down (if necessary) according to input
+	 * characters (including newlines, tabs, backspaces...).
+	 * At the end, row tells us how many rows to scroll, and
+	 * col (ignored) is the final print position.
+	 */
+	for (i = 0; i < l; i++) {
+		switch (s[i]) {
+		case '\r':
+			col = 0;
+			break;
+		case '\n':
+			col = 0;
+			row++;
+			break;
+		case '\b':
+			if (col > 0)
+				col--;
+			break;
+		default:
+			if (s[i] < 32) /* signed, so take up to 127 */
+				break;
+			col++;
+			if (col >= b->v_w) {
+				col -= b->v_w;
+				row++;
+			}
+			break;
+		}
+	}
+	/* scroll the text window */
+	if (row > 0) { /* need to scroll by 'row' rows */
+		memcpy(b->text, b->text + row * b->v_w, b->v_w * (b->v_h - row));
+		/* clean the destination area */
+		dst = b->text + b->v_w * (b->v_h - row - 1) + b->cur_col;
+		memset(dst, ' ', b->v_w - b->cur_col + b->v_w * row);
+	}
+	/* now do the actual printing. The print position is 'row' lines up
+	 * from the bottom of the buffer, start at the same 'cur_col' as before.
+	 * dst points to the beginning of the current line.
+	 */
+	dst = b->text + b->v_w * (b->v_h - row - 1); /* start of current line */
+	col = b->cur_col;
+	for (i = 0; i < l; i++) {
+		switch (s[i]) {
+		case '\r':
+			col = 0;
+			break;
+		case '\n':	/* move to beginning of next line */
+			col = 0;
+			dst += b->v_w;
+			break;
+		case '\b':	/* one char back */
+			if (col > 0)
+				col--;
+			break;
+		default:
+			if (s[i] < 32) /* signed, so take up to 127 */
+				break;	/* non printable */
+			dst[col] = s[i];	/* store character */
+			col++;
+			if (col >= b->v_w) {
+				col -= b->v_w;
+				dst += b->v_w;
+			}
+			break;
+		}
+	}
+	b->cur_col = col;
+	/* everything is printed now, must do the rendering */
+	//board_dump(b);
+	render_board(b);
+	return 1;
+}
+
+#if 0
+/*! \brief refresh the screen, and also grab a bunch of events.
+ */
+static int scroll_message(...)
+{
+if moving up, scroll text up;
+    if (gui->message_board.screen_cur > 0)
+	gui->message_board.screen_cur--;
+otherwise scroll text down.
+    if ((b->screen_cur + b->p_line) < b->board_next) {
+	gui->message_board.screen_cur++;
+#endif /* notyet */
+
+#endif /* HAVE_SDL */

Propchange: trunk/channels/console_board.c
------------------------------------------------------------------------------
    svn:eol-style = native

Propchange: trunk/channels/console_board.c
------------------------------------------------------------------------------
    svn:keywords = Author Date Id Revision

Propchange: trunk/channels/console_board.c
------------------------------------------------------------------------------
    svn:mime-type = text/plain

Modified: trunk/channels/console_gui.c
URL: http://svn.digium.com/view/asterisk/trunk/channels/console_gui.c?view=diff&rev=97280&r1=97279&r2=97280
==============================================================================
--- trunk/channels/console_gui.c (original)
+++ trunk/channels/console_gui.c Tue Jan  8 17:09:44 2008
@@ -58,9 +58,6 @@
 #ifdef HAVE_SDL_IMAGE
 #include <SDL/SDL_image.h>      /* for loading images */
 #endif
-#ifdef HAVE_SDL_TTF
-#include <SDL/SDL_ttf.h>        /* render text on sdl surfaces */
-#endif
 
 enum kp_type { KP_NONE, KP_RECT, KP_CIRCLE };
 struct keypad_entry {
@@ -93,6 +90,8 @@
 	DRAG_INPUT,	/* input window */
 	DRAG_MESSAGE,	/* message window */
 };
+
+struct board;	/* external. we only need the pointer */
 
 /*! \brief info related to the gui: button status, mouse coords, etc. */
 struct gui_info {
@@ -104,16 +103,26 @@
 	enum drag_window	drag_window;	/* which window are we dragging */
 	int			x_drag;		/* x coordinate where the drag starts */
 	int			y_drag;		/* y coordinate where the drag starts */
-#ifdef HAVE_SDL_TTF
-	TTF_Font                *font;          /* font to be used */ 
-#endif
 	/* support for display. */
 	SDL_Surface             *screen;	/* the main window */
 
 	int			outfd;		/* fd for output */
 	SDL_Surface		*keypad;	/* the skin for the keypad */
-
 	SDL_Rect		kp_rect;	/* portion of the skin to display - default all */
+	SDL_Surface		*font;		/* font to be used */ 
+	SDL_Rect		font_rects[96];	/* only printable chars */
+
+	SDL_Rect		kp_msg;		/* incoming msg, relative to kpad */
+	SDL_Rect		kp_msg_s;	/* incoming msg, rel. to screen */
+	struct board		*bd_msg;
+
+	SDL_Rect		kp_edit;	/* edit user input */
+	SDL_Rect		kp_edit_s;	/* incoming msg, rel. to screen */
+	struct board		*bd_edit;
+
+	SDL_Rect		kp_dialed;	/* dialed number */
+	SDL_Rect		kp_dialed_s;	/* incoming msg, rel. to screen */
+	struct board		*bd_dialed;
 
 	/* variable-size array mapping keypad regions to functions */
 	int kp_size, kp_used;
@@ -132,17 +141,12 @@
 	if (gui == NULL)
 		return NULL;
 
-#ifdef HAVE_SDL_TTF
 	/* unload font file */ 
 	if (gui->font) {
-		TTF_CloseFont(gui->font);
+		SDL_FreeSurface(gui->font);
 		gui->font = NULL; 
 	}
 
-	/* uninitialize SDL_ttf library */
-	if ( TTF_WasInit() )
-		TTF_Quit();
-#endif
 	if (gui->outfd > -1)
 		close(gui->outfd);
 	if (gui->keypad)
@@ -240,7 +244,10 @@
 
 	/* regions of the skin - active area, fonts, etc. */
 	KEY_KEYPAD = 200,		/* the keypad - default to the whole image */
-	KEY_FONT = 201,		/* the font */
+	KEY_FONT = 201,		/* the font. Maybe not really useful */
+	KEY_MESSAGE = 202,	/* area for incoming messages */
+	KEY_DIALED = 203,	/* area for dialed numbers */
+	KEY_EDIT = 204,		/* area for editing user input */
 
 	/* areas outside the keypad - simulated */
 	KEY_OUT_OF_KEYPAD = 241,
@@ -361,30 +368,7 @@
 /* Print given text on the gui */
 static int gui_output(struct video_desc *env, const char *text)
 {
-#ifndef HAVE_SDL_TTF
 	return 1;	/* error, not supported */
-#else
-	int x = 30, y = 20;	/* XXX change */
-	SDL_Surface *output = NULL;
-	SDL_Color color = {0, 0, 0};	/* text color */
-	struct gui_info *gui = env->gui;
-	SDL_Rect dest = {gui->win[WIN_KEYPAD].rect.x + x, y};
-
-	/* clean surface each rewrite */
-	SDL_BlitSurface(gui->keypad, NULL, gui->screen, &gui->win[WIN_KEYPAD].rect);
-
-	output = TTF_RenderText_Solid(gui->font, text, color);
-	if (output == NULL) {
-		ast_log(LOG_WARNING, "Cannot render text on gui - %s\n", TTF_GetError());
-		return 1;
-	}
-
-	SDL_BlitSurface(output, NULL, gui->screen, &dest);
-	
-	SDL_UpdateRects(gui->keypad, 1, &gui->win[WIN_KEYPAD].rect);
-	SDL_FreeSurface(output);
-	return 0;	/* success */
-#endif
 }
 #endif 
 
@@ -585,6 +569,10 @@
 			case SDL_MOUSEMOTION:
 				if (gui->drag_window == DRAG_LOCAL)
 					move_capture_source(env, ev[i].motion.x, ev[i].motion.y);
+#if 0
+				else if (gui->drag_window == DRAG_MESSAGE)
+					scroll_message(...);
+#endif
 				break;
 			case SDL_MOUSEBUTTONDOWN:
 				handle_mousedown(env, ev[i].button);
@@ -631,7 +619,7 @@
 
 /* TODO: consistency checks, check for bpp, widht and height */
 /* Init the mask image used to grab the action. */
-static struct gui_info *gui_init(const char *keypad_file)
+static struct gui_info *gui_init(const char *keypad_file, const char *font)
 {
 	struct gui_info *gui = ast_calloc(1, sizeof(*gui));
 
@@ -650,21 +638,28 @@
 	keypad_setup(gui, keypad_file);
 	if (gui->keypad == NULL)	/* no keypad, we are done */
 		return gui;
-#ifdef HAVE_SDL_TTF
-	/* Initialize SDL_ttf library and load font */
-	if (TTF_Init() == -1) {
-		ast_log(LOG_WARNING, "Unable to init SDL_ttf, no output available\n");
-		goto error;
-	}
-
-#define GUI_FONTSIZE 28
-	gui->font = TTF_OpenFont( env->keypad_font, GUI_FONTSIZE);
-	if (!gui->font) {
-		ast_log(LOG_WARNING, "Unable to load font %s, no output available\n", env->keypad_font);
-		goto error;
-	}
-	ast_log(LOG_WARNING, "Loaded font %s\n", env->keypad_font);
-#endif
+	/* XXX load image */
+	if (!ast_strlen_zero(font)) {
+		int i;
+		SDL_Rect *r;
+
+		gui->font = load_image(font);
+		if (!gui->font) {
+			ast_log(LOG_WARNING, "Unable to load font %s, no output available\n", font);
+			goto error;
+		}
+		ast_log(LOG_WARNING, "Loaded font %s\n", font);
+		/* XXX hardwired constants - 3 rows of 32 chars */
+		r = gui->font_rects;
+#define FONT_H 20
+#define FONT_W 9
+		for (i = 0; i < 96; r++, i++) {
+                	r->x = (i % 32 ) * FONT_W;
+                	r->y = (i / 32 ) * FONT_H;
+                	r->w = FONT_W;
+                	r->h = FONT_H;
+		}
+	}
 
 	gui->outfd = open ("/dev/null", O_WRONLY);	/* discard output, temporary */
 	if (gui->outfd < 0) {
@@ -749,6 +744,9 @@
 	fclose(fd);
 }
 
+struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
+	SDL_Surface *font, SDL_Rect *font_rects);
+
 /*! \brief [re]set the main sdl window, useful in case of resize.
  * We can tell the first from subsequent calls from the value of
  * env->gui, which is NULL the first time.
@@ -786,7 +784,7 @@
 	if (depth < 16)
 		depth = 16;
 	if (!gui)
-		env->gui = gui = gui_init(env->keypad_file);
+		env->gui = gui = gui_init(env->keypad_file, env->keypad_font);
 	if (!gui)
 		goto no_sdl;
 
@@ -799,6 +797,7 @@
 			kp_h = gui->keypad->h;
 		}
 	}
+	/* XXX same for other boards */
 #define BORDER	5	/* border around our windows */
 	maxw = env->rem_dpy.w + env->loc_dpy.w + kp_w;
 	maxh = MAX( MAX(env->rem_dpy.h, env->loc_dpy.h), kp_h);
@@ -830,6 +829,17 @@
 		dest->w = kp_w;
 		dest->h = kp_h;
 		SDL_BlitSurface(gui->keypad, src, gui->screen, dest);
+		if (gui->kp_msg.w > 0 && gui->kp_msg.h > 0) {
+			gui->kp_msg_s = gui->kp_msg;
+			gui->kp_msg_s.x += dest->x;
+			gui->kp_msg_s.y += dest->y;
+			if (!gui->bd_msg) {	/* initial call */
+				gui->bd_msg = board_setup(gui->screen, &gui->kp_msg_s,
+					gui->font, gui->font_rects);
+			} else {
+				/* call a refresh */
+			}
+		}
 		SDL_UpdateRects(gui->screen, 1, dest);
 	}
 	return;
@@ -889,6 +899,9 @@
         {"WRITEMESSAGE", KEY_WRITEMESSAGE },
         {"GUI_CLOSE",	KEY_GUI_CLOSE },
         {"KEYPAD",	KEY_KEYPAD },	/* x0 y0 w h - active area of the keypad */
+        {"MESSAGE",	KEY_MESSAGE },	/* x0 y0 w h - incoming messages */
+        {"DIALED",	KEY_DIALED },	/* x0 y0 w h - dialed number */
+        {"EDIT",	KEY_EDIT },	/* x0 y0 w h - edit user input */
         {"FONT",	KEY_FONT },	/* x0 yo w h rows cols - location and format of the font */
         {NULL, 0 } };
 
@@ -918,6 +931,7 @@
 static int keypad_cfg_read(struct gui_info *gui, const char *val)
 {
 	struct keypad_entry e;
+	SDL_Rect *r = NULL;
 	char s1[16], s2[16];
 	int i, ret = 0; /* default, error */
 
@@ -942,11 +956,19 @@
 			gui->kp_used = 0;
 		break;
 	case 5:
-		if (e.c == KEY_KEYPAD) {	/* active keypad area */
-			gui->kp_rect.x = atoi(s2);
-			gui->kp_rect.y = e.x0;
-			gui->kp_rect.w = e.y0;
-			gui->kp_rect.h = e.x1;
+		if (e.c == KEY_KEYPAD)	/* active keypad area */
+			r = &gui->kp_rect;
+		else if (e.c == KEY_MESSAGE)
+			r = &gui->kp_msg;
+		else if (e.c == KEY_DIALED)
+			r = &gui->kp_dialed;
+		else if (e.c == KEY_EDIT)
+			r = &gui->kp_edit;
+		if (r) {
+			r->x = atoi(s2);
+			r->y = e.x0;
+			r->w = e.y0;
+			r->h = e.x1;
 			break;
 		}
 		if (strcasecmp(s2, "circle"))	/* invalid */

Modified: trunk/channels/console_video.c
URL: http://svn.digium.com/view/asterisk/trunk/channels/console_video.c?view=diff&rev=97280&r1=97279&r2=97280
==============================================================================
--- trunk/channels/console_video.c (original)
+++ trunk/channels/console_video.c Tue Jan  8 17:09:44 2008
@@ -659,6 +659,8 @@
 	return v->enc->enc_encap(&v->enc_out, v->mtu, tail);
 }
 
+int print_message(struct board *b, const char *s);
+
 /*
  * Helper thread to periodically poll the video source and enqueue the
  * generated frames to the channel's queue.
@@ -714,6 +716,10 @@
 		struct ast_channel *chan = env->owner;
 		int fd = chan->alertpipe[1];
 		char *caption = NULL, buf[160];
+
+		sprintf(buf, "%d   \r", count);
+		if (env->gui)
+			print_message(env->gui->bd_msg, buf);
 
 		/* determine if video format changed */
 		if (count++ % 10 == 0) {




More information about the svn-commits mailing list