[asterisk-users] [PATCH] Make Queue announcements more consistent (1.4.26.2)

James Lamanna jlamanna at gmail.com
Mon Apr 26 09:21:16 CDT 2010


Hi,
After playing around with queues a bunch on 1.4.26.2, I noticed a few things,
which the patch below addresses. It addresses:
- Callers in position 0 will hear periodic/position announcements at a
very different rate than all other callers.
    -- Announcements while in position 0 could be delayed up to
"timeout+retry" seconds.
    -- This patch reduces that possible delay to only "timeout" seconds
- The say_position and periodic_announcement times are in elapsed time
that _includes_ the
time of the announcement.
    -- This patch changes those times to be the time _between_ playing
of those announcements

Thanks.

-- James


--- asterisk-1.4.26.2/apps/app_queue.c	2009-08-10 13:14:34.000000000 -0700
+++ asterisk-1.4.26.2.new/apps/app_queue.c	2010-04-25 22:25:08.000000000 -0700
@@ -345,6 +345,7 @@
 	time_t last_periodic_announce_time; /*!< The last time we played a
periodic announcement */
 	int last_periodic_announce_sound;   /*!< The last periodic
announcement we made */
 	time_t last_pos;                    /*!< Last time we told the user
their position */
+	time_t last_ring_time;              /*!< Last time we tried to ring
the agents */
 	int opos;                           /*!< Where we started in the queue */
 	int handled;                        /*!< Whether our call was handled */
 	int pending;                        /*!< Non-zero if we are
attempting to call a member */
@@ -1653,6 +1654,7 @@
 		res = 0;

 	/* Set our last_pos indicators */
+	time(&now);
 	qe->last_pos = now;
 	qe->last_pos_said = qe->pos;

@@ -2131,6 +2133,8 @@
 	if (!res)
 		ast_moh_start(qe->chan, qe->moh, NULL);

+	/* Refresh now so that frequency is time _between_ recordings */
+	time(&now);
 	/* update last_periodic_announce_time */
 	qe->last_periodic_announce_time = now;

@@ -3292,7 +3296,8 @@
 static int wait_a_bit(struct queue_ent *qe)
 {
 	/* Don't need to hold the lock while we setup the outgoing calls */
-	int retrywait = qe->parent->retry * 1000;
+	//int retrywait = qe->parent->retry * 1000;
+	int retrywait = RECHECK * 1000;

 	int res = ast_waitfordigit(qe->chan, retrywait);
 	if (res > 0 && !valid_exit(qe, res))
@@ -4003,6 +4008,7 @@
 	qe.max_penalty = max_penalty;
 	qe.last_pos_said = 0;
 	qe.last_pos = 0;
+	qe.last_ring_time = 0;
 	qe.last_periodic_announce_time = time(NULL);
 	qe.last_periodic_announce_sound = 0;
 	qe.valid_digits = 0;
@@ -4074,9 +4080,12 @@
 				break;
 			}
 			/* Try calling all queue members for 'timeout' seconds */
-			res = try_calling(&qe, args.options, args.announceoverride,
args.url, &tries, &noption, args.agi);
-			if (res)
-				goto stop;
+			if ((time(NULL) - qe.last_ring_time) > qe.parent->retry) {
+				res = try_calling(&qe, args.options, args.announceoverride,
args.url, &tries, &noption, args.agi);
+				qe.last_ring_time = time(NULL);
+				if (res)
+					goto stop;
+			}

 			stat = get_member_status(qe.parent, qe.max_penalty);

@@ -4125,7 +4134,7 @@
 			/* If using dynamic realtime members, we should regenerate the
member list for this queue */
 			update_realtime_members(qe.parent);

-			/* OK, we didn't get anybody; wait for 'retry' seconds; may get a
digit to exit with */
+			/* OK, we didn't get anybody; poll our retry */
 			res = wait_a_bit(&qe);
 			if (res)
 				goto stop;



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