[asterisk-users] building a phone
Wilton Helm
whelm at compuserve.com
Fri Feb 27 12:11:35 CST 2009
>Again, the main reason for me to require a higher end CPU is audio
>compression. But I also want the system to be run by a standard OS. It
>needs to be easy to add your own application there.
Mutually exclusive. I don't know any standard OS that doesn't waste about 10 x as many CPU cycles as a SIP phone should ever need. The problem is generalization. A standard OS is designed to support a wide variety of devices, including a wide range of screen sizes. The abstraction layers that make this possible often consume more CPU resources than the application they are supporting. Most of that isn't needed for this application. Compatibility with WXVGA isn't required. Even a full blown file system is a luxury.
Linux is about the closest thing because it can be pared down. But it takes someone with considerable experience to know how and what to trim. I supervised a system that used "busy box" to create a compact system that lived on a small flash card an some RAM.
As an example, I have been a Palm owner for a number of years. I laughed when the Win CE stuff came out to compete. The Palm OS was written for the task at hand. I could go a week or more on a charge. The Win CE devices had to be recharged after 8 hours! Why? The OS required too much which required far more compute power, which ate batteries.
The SIP phone you propose could be done with about 1 W of power plus a couple more for backlighting. An OS based version would start at 5 W + backlight and could easily go to 15 W or higher. Not the end of the world, I suppose on a desk (if there aren't a hundred of them and I'm not paying the electric bill) but a huge difference if it has to run on batteries.
Wilton
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