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This is an automatically generated e-mail. To reply, visit:
<a href="https://reviewboard.asterisk.org/r/2721/">https://reviewboard.asterisk.org/r/2721/</a>
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<a href="https://reviewboard.asterisk.org/r/2721/diff/1/?file=43332#file43332line218" style="color: black; font-weight: bold; text-decoration: underline;">/trunk/include/asterisk/core_unreal.h</a>
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(Diff revision 1)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">void ast_unreal_call_setup(struct ast_channel *semi1, struct ast_channel *semi2);</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> * \param lonely The channel should be pushed with AST_BRIDGE_CHANNEL_FLAG_LONELY set.</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> *</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> *</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> * \retval 0 if the channel is successfully imparted onto the bridge</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> * \retval 0 if the channel is successfully imparted onto the bridge</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> * \retval -1 on failure</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> * \retval -1 on failure</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> *</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> *</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> * \note This is equivalent to ast_call() on unreal based channel drivers that are designed to use it instead.</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> * \note This is equivalent to ast_call() on unreal based channel drivers that are designed to use it instead.</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> */</span></pre></td>
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<td bgcolor="#ffffff" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="cm"> */</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="kt">int</span> <span class="nf">ast_unreal_channel_push_to_bridge</span><span class="p">(</span><span class="k">struct</span> <span class="n">ast_channel</span> <span class="o">*</span><span class="n">ast</span><span class="p">,</span> <span class="k">struct</span> <span class="n">ast_bridge</span> <span class="o">*</span><span class="n">bridge</span><span class="p">);</span></pre></td>
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<td bgcolor="#fdfebc" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="kt">int</span> <span class="nf">ast_unreal_channel_push_to_bridge</span><span class="p">(</span><span class="k">struct</span> <span class="n">ast_channel</span> <span class="o">*</span><span class="n">ast</span><span class="p">,</span> <span class="k">struct</span> <span class="n">ast_bridge</span> <span class="o">*</span><span class="n">bridge</span><span class="p"><span class="hl">,</span></span><span class="hl"> </span><span class="kt"><span class="hl">int</span></span><span class="hl"> </span><span class="n"><span class="hl">lonely</span></span><span class="p">);</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">My general-purpose mind tends to think the final parameter should be a flags parameter instead of a boolean. This allows for the lonely or any other relevant flags to be set on the bridge channel. It also provides extra clarity to readers who come across calls to ast_unreal_channel_push_to_bridge().</pre>
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<a href="https://reviewboard.asterisk.org/r/2721/diff/1/?file=43333#file43333line1319" style="color: black; font-weight: bold; text-decoration: underline;">/trunk/main/bridge_channel.c</a>
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(Diff revision 1)
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<td colspan="4"><pre style="font-size: 8pt; line-height: 140%; margin: 0; ">static void bridge_channel_dissolve_check(struct ast_bridge_channel *bridge_channel)</pre></td>
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<td bgcolor="#c5ffc4" width="50%"><pre style="font-size: 8pt; line-height: 140%; margin: 0; "><span class="tb">        </span><span class="tb">        </span><span class="tb">        </span><span class="n">ast_log</span><span class="p">(</span><span class="n">LOG_NOTICE</span><span class="p">,</span> <span class="s">"Loneliness lowered</span><span class="se">\n</span><span class="s">"</span><span class="p">);</span></pre></td>
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<pre style="margin-left: 2em; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">You can remove this.</pre>
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<p>- Mark</p>
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<p>On July 31st, 2013, 5:31 p.m. UTC, jrose wrote:</p>
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<div>Review request for Asterisk Developers, David Lee, Matt Jordan, and rmudgett.</div>
<div>By jrose.</div>
<p style="color: grey;"><i>Updated July 31, 2013, 5:31 p.m.</i></p>
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<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="https://issues.asterisk.org/jira/browse/ASTERISK-22117">ASTERISK-22117</a>
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<b style="color: #575012; font-size: 10pt;">Repository: </b>
Asterisk
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Channels with the lonely flag are supposed to leave a bridge if all of the channels in that bridge are also lonely at the time of a channel dissolving.
I also added this flag to ARI play and record on bridge channels.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Tested what happens to channels when a non-lonely channel leaves with and without the presence of non-lonely channels.
If only lonely channels were left, they hung up. This did produce an ARI playback error since the channel playback was interrupted.
If non-lonely channels were left, nothing would happen as anticipated.</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>/trunk/main/core_unreal.c <span style="color: grey">(395852)</span></li>
<li>/trunk/res/ari/resource_bridges.c <span style="color: grey">(395852)</span></li>
<li>/trunk/include/asterisk/core_unreal.h <span style="color: grey">(395852)</span></li>
<li>/trunk/main/bridge_channel.c <span style="color: grey">(395852)</span></li>
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<p><a href="https://reviewboard.asterisk.org/r/2721/diff/" style="margin-left: 3em;">View Diff</a></p>
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