[asterisk-dev] [Code Review] 3379: ARI: Make bridges/{bridgeId}/play queue sound files if sounds are already playing on the bridge instead of playing them simultaneously as they are called

Jonathan Rose reviewboard at asterisk.org
Fri Mar 28 15:14:25 CDT 2014


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This is an automatically generated e-mail. To reply, visit:
https://reviewboard.asterisk.org/r/3379/
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(Updated March 28, 2014, 3:14 p.m.)


Review request for Asterisk Developers.


Changes
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Responded to all review feedback. Figured out how to eliminate the race conditions by using a while loop to make continued passed through the playback channels list until either we get one that works or one can't be found. If one is found and playback can't be queued to it, that should mean it's going to be eliminated soon... so this should be safe. I tested what could happen if playbacks were queued while a couple things that were happening that I will take in the review.


Bugs: ASTERISK-22677
    https://issues.asterisk.org/jira/browse/ASTERISK-22677


Repository: Asterisk


Description
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Previously, if you played an audio file and then played another before the first finished, the second audio file would start playing immediately as it was called overlapping the previous sound. Apparently people don't like that. This patch changes that behavior so that the sound will be queued at the end of any existing controls if they are running.


Diffs (updated)
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  /branches/12/rest-api/api-docs/bridges.json 411187 
  /branches/12/res/stasis/control.c 411187 
  /branches/12/res/stasis/control.h 411187 
  /branches/12/res/res_stasis_playback.c 411187 
  /branches/12/res/res_stasis.c 411187 
  /branches/12/res/res_ari_bridges.c 411187 
  /branches/12/res/ari/resource_bridges.c 411187 
  /branches/12/res/ari/resource_bridges.h 411187 
  /branches/12/include/asterisk/stasis_app.h 411187 
  /branches/12/CHANGES 411187 

Diff: https://reviewboard.asterisk.org/r/3379/diff/


Testing
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Tested for playback channel wrapper leaks, tested to make sure control objects were being destroyed when they fell out of use.  Tested playing of a single file. Tested playing of multiple files in a row. Tested playing of multiple files in a row and then after a sequence finished, playing additional files so that new channels would have to be created. Tested playing sounds right as other sounds were concluding. I wasn't able to break it (although I wouldn't be surprised if there is a possible condition where you can grab a control as it is finishing up its queue and then attempting to add a sound to a finished queue causing the playback to fail. I don't think this would break things in a profound way, it just might possibly make one sound fail to queue under extremely unlikely conditions).


Thanks,

Jonathan Rose

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