[asterisk-dev] [Code Review] 3379: ARI: Make bridges/{bridgeId}/play queue sound files if sounds are already playing on the bridge instead of playing them simultaneously as they are called

Jonathan Rose reviewboard at asterisk.org
Thu Mar 20 14:46:10 CDT 2014


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/branches/12/res/ari/resource_bridges.c
<https://reviewboard.asterisk.org/r/3379/#comment20946>

    Unfortunately, even with the latest change I'm still left with an iffy race condition right here. If an action is queued between stasis_app_control_execute_until_exhausted and the channel hangup, then the action will be added to the command list and report success to the ARI client, but the command will never actually be ran.
    
    I'm trying to figure out how to solve this right now.  I think I can probably just lock the command container before I exit the execute_until_exhausted loop and then check to see if it's empty and apply a no more commands flag to it at that point. I'll tinker with it a bit.


- Jonathan Rose


On March 20, 2014, 2:36 p.m., Jonathan Rose wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> https://reviewboard.asterisk.org/r/3379/
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> (Updated March 20, 2014, 2:36 p.m.)
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> 
> Review request for Asterisk Developers.
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> Bugs: ASTERISK-22677
>     https://issues.asterisk.org/jira/browse/ASTERISK-22677
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> Repository: Asterisk
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> Description
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> Previously, if you played an audio file and then played another before the first finished, the second audio file would start playing immediately as it was called overlapping the previous sound. Apparently people don't like that. This patch changes that behavior so that the sound will be queued at the end of any existing controls if they are running.
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> Diffs
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>   /branches/12/res/res_stasis_playback.c 410875 
>   /branches/12/res/res_stasis.c 410875 
>   /branches/12/res/ari/resource_bridges.c 410875 
>   /branches/12/include/asterisk/stasis_app.h 410875 
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> Diff: https://reviewboard.asterisk.org/r/3379/diff/
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> 
> Testing
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> Tested for playback channel wrapper leaks, tested to make sure control objects were being destroyed when they fell out of use.  Tested playing of a single file. Tested playing of multiple files in a row. Tested playing of multiple files in a row and then after a sequence finished, playing additional files so that new channels would have to be created. Tested playing sounds right as other sounds were concluding. I wasn't able to break it (although I wouldn't be surprised if there is a possible condition where you can grab a control as it is finishing up its queue and then attempting to add a sound to a finished queue causing the playback to fail. I don't think this would break things in a profound way, it just might possibly make one sound fail to queue under extremely unlikely conditions).
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> Thanks,
> 
> Jonathan Rose
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>

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