[asterisk-dev] [Code Review] 4215: sorcery: Add additional observer capabilities.
Joshua Colp
reviewboard at asterisk.org
Tue Dec 2 18:59:30 CST 2014
> On Dec. 3, 2014, 12:17 a.m., Kevin Harwell wrote:
> > Just a general question. I know these are "observers", but would it make any sense to have them return a pass/fail value or something. So for instance, would there ever be a reason to stop a registration of something because the observer failed. That functionality may not make much sense/be needed here though. Thoughts?
>
> George Joseph wrote:
> Good question, I was thinking about that as well. It's easy enough to do. Josh, what do you think?
An observer observes to know what is going on. A hook is a point that hooks in and can change what will happen. If the behavior is changed as such then it should be called something different. ^_^
- Joshua
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On Dec. 1, 2014, 11:50 p.m., George Joseph wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://reviewboard.asterisk.org/r/4215/
> -----------------------------------------------------------
>
> (Updated Dec. 1, 2014, 11:50 p.m.)
>
>
> Review request for Asterisk Developers and Joshua Colp.
>
>
> Repository: Asterisk
>
>
> Description
> -------
>
>
> Interface for the global sorcery observer
>
> /*! \brief Callback after an instance is created */
> void (*instance_created)(const char *name, struct ast_sorcery *sorcery);
>
> /*! \brief Callback after an wizard is registered */
> void (*wizard_registered)(const char *name, const struct ast_sorcery_wizard *wizard);
>
>
> Interface for the sorcery instance observer
>
> /*! \brief Callback before an instance is destroyed */
> void (*instance_destroyed)(const char *name, struct ast_sorcery *sorcery);
>
> /*! \brief Callback before instance is loaded/reloaded */
> void (*instance_loading)(const char *name, const struct ast_sorcery *sorcery,
> int reloaded);
>
> /*! \brief Callback after instance is loaded/reloaded */
> void (*instance_loaded)(const char *name, const struct ast_sorcery *sorcery,
> int reloaded);
>
> /*! \brief Callback after a wizard is mapped to an object_type */
> void (*wizard_mapped)(const char *name, struct ast_sorcery *sorcery,
> const char *object_type, struct ast_sorcery_wizard *wizard, const char *wizard_args,
> void *wizard_data);
>
> /*! \brief Callback after any obect_type is registered */
> void (*object_type_registered)(const char *name, struct ast_sorcery *sorcery,
> const char *object_type);
>
> /*! \brief Callback before any obect_type is loaded/reloaded */
> void (*object_type_loading)(const char *name, const struct ast_sorcery *sorcery,
> const char *object_type, int reloaded);
>
> /*! \brief Callback after any obect_type is loaded/reloaded */
> void (*object_type_loaded)(const char *name, const struct ast_sorcery *sorcery,
> const char *object_type, int reloaded);
>
>
> Interface for the sorcery wizard observer
>
> /*! \brief Callback before a wizard is unregistered */
> void (*wizard_unregistered)(const char *name, const struct ast_sorcery_wizard *wizard);
>
> /*! \brief Callback after a wizard is loaded/reloaded for any type */
> void (*wizard_loaded)(const char *name, const struct ast_sorcery_wizard *wizard,
> const char *object_type, int reloaded);
>
>
> Add the following observer add/remove APIs
>
> int ast_sorcery_global_observer_add(const struct ast_sorcery_global_observer *callbacks);
> void ast_sorcery_global_observer_remove(const struct ast_sorcery_global_observer *callbacks);
> int ast_sorcery_instance_observer_add(struct ast_sorcery *sorcery,
> const struct ast_sorcery_instance_observer *callbacks);
> void ast_sorcery_instance_observer_remove(struct ast_sorcery *sorcery,
> const struct ast_sorcery_instance_observer *callbacks);
> int ast_sorcery_wizard_observer_add(struct ast_sorcery_wizard *wizard,
> const struct ast_sorcery_wizard_observer *callbacks);
> void ast_sorcery_wizard_observer_remove(struct ast_sorcery_wizard *wizard,
> const struct ast_sorcery_wizard_observer *callbacks);
>
>
> Expose the following apply mapping APIs for future use...
>
> enum ast_sorcery_apply_result __ast_sorcery_apply_wizard_mapping(struct ast_sorcery *sorcery,
> const char *type, const char *module, const char *name, const char *data, unsigned int caching);
> #define ast_sorcery_apply_wizard_mapping(sorcery, type, name, data, caching) \
> __ast_sorcery_apply_wizard_mapping((sorcery), (type), AST_MODULE, (name), (data), (caching));
>
>
> Diffs
> -----
>
> branches/12/tests/test_sorcery.c 428724
> branches/12/main/sorcery.c 428724
> branches/12/include/asterisk/test.h 428724
> branches/12/include/asterisk/sorcery.h 428724
>
> Diff: https://reviewboard.asterisk.org/r/4215/diff/
>
>
> Testing
> -------
>
> All existing unit tests pass.
> Additional sorcery units tests were added for the new observers.
> Testsuite testing resulted in no new failures.
>
>
> Thanks,
>
> George Joseph
>
>
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