[asterisk-dev] [Code Review] Sorcery Data Access Abstraction Layer

jcolp reviewboard at asterisk.org
Wed Jan 9 10:29:45 CST 2013


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This is an automatically generated e-mail. To reply, visit:
https://reviewboard.asterisk.org/r/2259/
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(Updated Jan. 9, 2013, 10:29 a.m.)


Review request for Asterisk Developers.


Changes
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Bit more tweaking to make it easier for users of the API, and also threw in the config wizard. It's small and not complex.


Summary
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Sorcery is a new API which provides a generic data access/persistence mechanism. A user of this API defines their objects with some special sorcery specific contents. The object types themselves and the fields within the objects are then registered with sorcery. Operations can then occur to create, retrieve, update, or delete objects. There's also other aspects present such as configuration for mapping object types to different persistence mechanisms (with the current one available being in-memory). Other operations also exist which allow objects to be copied and diffed.

* I will run whitespace-cleanup on this :P red blobs will be gone.


Diffs (updated)
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  /trunk/tests/test_sorcery.c PRE-CREATION 
  /trunk/res/res_sorcery_memory.c PRE-CREATION 
  /trunk/res/res_sorcery_config.c PRE-CREATION 
  /trunk/main/asterisk.c 378717 
  /trunk/main/sorcery.c PRE-CREATION 
  /trunk/configs/test_sorcery.conf.sample PRE-CREATION 
  /trunk/include/asterisk/sorcery.h PRE-CREATION 
  /trunk/configs/sorcery.conf.sample PRE-CREATION 

Diff: https://reviewboard.asterisk.org/r/2259/diff


Testing
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Ran unit tests, confirmed they all passed and made changes to ensure the tests are valid.


Thanks,

jcolp

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