[Asterisk-Dev] Issue with playing audio on channel
Prashant Jois
pjois at ualberta.ca
Mon Jul 5 13:21:47 MST 2004
Hi,
I'm trying to write an app that plays a message to a person waiting in the
call queue. I want to write this app such that the message is interrupted if
someone picks up the line.
I initially tried to use the play_file() function in app_queue.c to perform
this, but I found that the asterisk ast_streamfile() and associated functions
are not interrupted when the line is picked up.
I then tried to use a method similar to that used in musiconhold. I spawn an
mp3 player, redirect the output to stdout and read the bytes into the channel.
This works for the most part, but I'm encountering the problem where the
message sometimes starts partway through.
As I understand it, musiconhold does the same thing, except it starts
streaming from wherever the file is playing, so it doesn't matter where it
plays from.
How can I ensure that the file plays from the beginning? Is there a way to use
ast_streamfile() to have this same functionality?
Thanks for any help,
Prashant
More information about the asterisk-dev
mailing list