[asterisk-commits] oej: branch oej/silence-detection-games-1.8 r411816 - /team/oej/silence-detec...
SVN commits to the Asterisk project
asterisk-commits at lists.digium.com
Mon Apr 7 10:11:22 CDT 2014
Author: oej
Date: Mon Apr 7 10:11:19 2014
New Revision: 411816
URL: http://svnview.digium.com/svn/asterisk?view=rev&rev=411816
Log:
Fixing stuff.
Modified:
team/oej/silence-detection-games-1.8/main/silencedetection.c
Modified: team/oej/silence-detection-games-1.8/main/silencedetection.c
URL: http://svnview.digium.com/svn/asterisk/team/oej/silence-detection-games-1.8/main/silencedetection.c?view=diff&rev=411816&r1=411815&r2=411816
==============================================================================
--- team/oej/silence-detection-games-1.8/main/silencedetection.c (original)
+++ team/oej/silence-detection-games-1.8/main/silencedetection.c Mon Apr 7 10:11:19 2014
@@ -56,6 +56,7 @@
#include "asterisk/utils.h"
#include "asterisk/audiohook.h"
#include "asterisk/dsp.h"
+#include "asterisk/silencedetection.h"
/*! Our own datastore */
@@ -131,15 +132,15 @@
ast_debug(8, " ++++ Silence started ++++ on chan %s\n", chan->name);
}
if (!dsptime) {
- if (option_debug && p->silencecounter > 0) {
+ if (option_debug && sildet->silencecounter > 0) {
ast_debug(8, " ++++ Silence stopped ++++ on chan %s\n", chan->name);
}
- p->silencecounter = 0; /* No more silence */
+ sildet->silencecounter = 0; /* No more silence */
} else {
- if (option_debug && p->silencecounter > 0) {
+ if (option_debug && sildet->silencecounter > 0) {
ast_debug(8, " ++++ Silence continues ++++ on chan %s\n", chan->name);
}
- p->silencecounter++;
+ sildet->silencecounter++;
}
/* Ok, we just want to reset all audio in this frame. Keep NOTHING, thanks. */
ast_frame_clear(frame);
@@ -169,7 +170,7 @@
ast_datastore_free(datastore);
return NULL;
}
- if (!(sildet>dsp = ast_dsp_new())) {
+ if (!(sildet->dsp = ast_dsp_new())) {
/* We failed to create a DSP */
ast_log(LOG_WARNING, "Unable to create silence detector :(\n");
ast_free(sildet);
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