[asterisk-commits] file: branch file/res_sorcery_realtime r384611 - /team/file/res_sorcery_realt...
SVN commits to the Asterisk project
asterisk-commits at lists.digium.com
Wed Apr 3 09:49:54 CDT 2013
Author: file
Date: Wed Apr 3 09:49:50 2013
New Revision: 384611
URL: http://svnview.digium.com/svn/asterisk?view=rev&rev=384611
Log:
Add a unit test for res_sorcery_realtime which uses a mock realtime config engine to confirm that stuff works as expected.
It's not yet completely automatic (need to expose mapping) but all the tests pass!
Added:
team/file/res_sorcery_realtime/tests/test_sorcery_realtime.c (with props)
Added: team/file/res_sorcery_realtime/tests/test_sorcery_realtime.c
URL: http://svnview.digium.com/svn/asterisk/team/file/res_sorcery_realtime/tests/test_sorcery_realtime.c?view=auto&rev=384611
==============================================================================
--- team/file/res_sorcery_realtime/tests/test_sorcery_realtime.c (added)
+++ team/file/res_sorcery_realtime/tests/test_sorcery_realtime.c Wed Apr 3 09:49:50 2013
@@ -1,0 +1,790 @@
+/*
+ * Asterisk -- An open source telephony toolkit.
+ *
+ * Copyright (C) 2013, Digium, Inc.
+ *
+ * Joshua Colp <jcolp at digium.com>
+ *
+ * See http://www.asterisk.org for more information about
+ * the Asterisk project. Please do not directly contact
+ * any of the maintainers of this project for assistance;
+ * the project provides a web site, mailing lists and IRC
+ * channels for your use.
+ *
+ * This program is free software, distributed under the terms of
+ * the GNU General Public License Version 2. See the LICENSE file
+ * at the top of the source tree.
+ */
+
+/*!
+ * \file
+ * \brief Sorcery Unit Tests
+ *
+ * \author Joshua Colp <jcolp at digium.com>
+ *
+ */
+
+/*** MODULEINFO
+ <depend>TEST_FRAMEWORK</depend>
+ <support_level>core</support_level>
+ ***/
+
+#include "asterisk.h"
+
+ASTERISK_FILE_VERSION(__FILE__, "")
+
+#include "asterisk/test.h"
+#include "asterisk/module.h"
+#include "asterisk/sorcery.h"
+#include "asterisk/astdb.h"
+#include "asterisk/logger.h"
+
+/*! \brief Configuration structure which contains all stored objects */
+static struct ast_config *realtime_objects;
+
+/*! \brief Helper function which finds a given variable */
+static const struct ast_variable *realtime_find_variable(const struct ast_variable *fields, const char *name)
+{
+ const struct ast_variable *variable;
+
+ for (variable = fields; variable; variable = variable->next) {
+ if (!strcmp(variable->name, name)) {
+ return variable;
+ }
+ }
+
+ return NULL;
+}
+
+/*! \brief Helper function which returns if an object is matching or not */
+static int realtime_is_object_matching(const char *object_id, const struct ast_variable *fields)
+{
+ const struct ast_variable *field;
+
+ for (field = fields; field; field = field->next) {
+ char *name = ast_strdupa(field->name), *like;
+ const char *value;
+
+ /* If we are doing a pattern matching we need to remove the LIKE from the name */
+ if ((like = strstr(name, " LIKE"))) {
+ char *pattern, *field_value = ast_strdupa(field->value);
+
+ *like = '\0';
+
+ value = ast_strdupa(ast_variable_retrieve(realtime_objects, object_id, name));
+
+ if (!(pattern = strchr(field_value, '%'))) {
+ return 0;
+ }
+
+ *pattern = '\0';
+
+ if (strncmp(value, field_value, strlen(field_value))) {
+ return 0;
+ }
+ } else {
+ value = ast_variable_retrieve(realtime_objects, object_id, name);
+
+ if (ast_strlen_zero(value) || strcmp(value, field->value)) {
+ return 0;
+ }
+ }
+ }
+
+ return 1;
+}
+
+static struct ast_variable *realtime_sorcery(const char *database, const char *table, const struct ast_variable *fields)
+{
+ char *object_id = NULL;
+
+ while ((object_id = ast_category_browse(realtime_objects, object_id))) {
+ if (!realtime_is_object_matching(object_id, fields)) {
+ continue;
+ }
+
+ return ast_variables_dup(ast_category_root(realtime_objects, object_id));
+ }
+
+ return NULL;
+}
+
+static struct ast_config *realtime_sorcery_multi(const char *database, const char *table, const struct ast_variable *fields)
+{
+ struct ast_config *objects;
+ char *object_id = NULL;
+
+ if (!(objects = ast_config_new())) {
+ return NULL;
+ }
+
+ while ((object_id = ast_category_browse(realtime_objects, object_id))) {
+ struct ast_category *object;
+
+ if (!realtime_is_object_matching(object_id, fields)) {
+ continue;
+ }
+
+ if (!(object = ast_category_new("", "", 0))) {
+ ast_config_destroy(objects);
+ return NULL;
+ }
+
+ ast_variable_append(object, ast_variables_dup(ast_category_root(realtime_objects, object_id)));
+ ast_category_append(objects, object);
+ }
+
+ return objects;
+}
+
+static int realtime_sorcery_update(const char *database, const char *table, const char *keyfield, const char *entity, const struct ast_variable *fields)
+{
+ struct ast_category *object;
+
+ if (!ast_category_exist(realtime_objects, entity)) {
+ return 0;
+ } else if (!(object = ast_category_new(entity, "", 0))) {
+ return -1;
+ }
+
+ ast_category_delete(realtime_objects, entity);
+ ast_variable_append(object, ast_variables_dup((struct ast_variable*)fields));
+ ast_variable_append(object, ast_variable_new(keyfield, entity, ""));
+ ast_category_append(realtime_objects, object);
+
+ return 1;
+}
+
+static int realtime_sorcery_store(const char *database, const char *table, const struct ast_variable *fields)
+{
+ /* The key field is explicit within res_sorcery_realtime */
+ const struct ast_variable *keyfield = realtime_find_variable(fields, "id");
+ struct ast_category *object;
+
+ if (!keyfield || ast_category_exist(realtime_objects, keyfield->value) || !(object = ast_category_new(keyfield->value, "", 0))) {
+ return -1;
+ }
+
+ ast_variable_append(object, ast_variables_dup((struct ast_variable*)fields));
+ ast_category_append(realtime_objects, object);
+
+ return 0;
+}
+
+static int realtime_sorcery_destroy(const char *database, const char *table, const char *keyfield, const char *entity, const struct ast_variable *fields)
+{
+ if (!ast_category_exist(realtime_objects, entity)) {
+ return 0;
+ }
+
+ ast_category_delete(realtime_objects, entity);
+
+ return 1;
+}
+
+struct ast_config_engine sorcery_config_engine = {
+ .name = "sorcery_realtime_test",
+ .realtime_func = realtime_sorcery,
+ .realtime_multi_func = realtime_sorcery_multi,
+ .update_func = realtime_sorcery_update,
+ .store_func = realtime_sorcery_store,
+ .destroy_func = realtime_sorcery_destroy,
+};
+
+/*! \brief Dummy sorcery object */
+struct test_sorcery_object {
+ SORCERY_OBJECT(details);
+ unsigned int bob;
+ unsigned int joe;
+};
+
+/*! \brief Internal function to allocate a test object */
+static void *test_sorcery_object_alloc(const char *id)
+{
+ return ao2_alloc(sizeof(struct test_sorcery_object), NULL);
+}
+
+static struct ast_sorcery *alloc_and_initialize_sorcery(void)
+{
+ struct ast_sorcery *sorcery;
+
+ if (!(sorcery = ast_sorcery_open())) {
+ return NULL;
+ }
+
+ if (ast_sorcery_apply_default(sorcery, "test", "realtime", "sorcery_realtime_test") ||
+ ast_sorcery_object_register(sorcery, "test", test_sorcery_object_alloc, NULL, NULL) ||
+ !(realtime_objects = ast_config_new())) {
+ ast_sorcery_unref(sorcery);
+ return NULL;
+ }
+
+ ast_sorcery_object_field_register(sorcery, "test", "bob", "5", OPT_UINT_T, 0, FLDSET(struct test_sorcery_object, bob));
+ ast_sorcery_object_field_register(sorcery, "test", "joe", "10", OPT_UINT_T, 0, FLDSET(struct test_sorcery_object, joe));
+
+ return sorcery;
+}
+
+static void deinitialize_sorcery(struct ast_sorcery *sorcery)
+{
+ ast_config_destroy(realtime_objects);
+ realtime_objects = NULL;
+ ast_sorcery_unref(sorcery);
+}
+
+AST_TEST_DEFINE(object_create)
+{
+ RAII_VAR(struct ast_sorcery *, sorcery, NULL, deinitialize_sorcery);
+ RAII_VAR(struct test_sorcery_object *, obj, NULL, ao2_cleanup);
+
+ switch (cmd) {
+ case TEST_INIT:
+ info->name = "object_create";
+ info->category = "/res/sorcery_realtime/";
+ info->summary = "sorcery realtime object creation unit test";
+ info->description =
+ "Test object creation in sorcery using realtime wizard";
+ return AST_TEST_NOT_RUN;
+ case TEST_EXECUTE:
+ break;
+ }
+
+ if (!(sorcery = alloc_and_initialize_sorcery())) {
+ ast_test_status_update(test, "Failed to open sorcery structure\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "blah"))) {
+ ast_test_status_update(test, "Failed to allocate a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (ast_sorcery_create(sorcery, obj)) {
+ ast_test_status_update(test, "Failed to create object using realtime wizard\n");
+ return AST_TEST_FAIL;
+ }
+
+ return AST_TEST_PASS;
+}
+
+AST_TEST_DEFINE(object_retrieve_id)
+{
+ RAII_VAR(struct ast_sorcery *, sorcery, NULL, deinitialize_sorcery);
+ RAII_VAR(struct test_sorcery_object *, obj, NULL, ao2_cleanup);
+
+ switch (cmd) {
+ case TEST_INIT:
+ info->name = "object_retrieve_id";
+ info->category = "/res/sorcery_realtime/";
+ info->summary = "sorcery object retrieval using id unit test";
+ info->description =
+ "Test object retrieval using id in sorcery with realtime wizard";
+ return AST_TEST_NOT_RUN;
+ case TEST_EXECUTE:
+ break;
+ }
+
+ if (!(sorcery = alloc_and_initialize_sorcery())) {
+ ast_test_status_update(test, "Failed to open sorcery structure\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "blah"))) {
+ ast_test_status_update(test, "Failed to allocate a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (ast_sorcery_create(sorcery, obj)) {
+ ast_test_status_update(test, "Failed to create object using astdb wizard\n");
+ return AST_TEST_FAIL;
+ }
+
+ ao2_cleanup(obj);
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "blah2"))) {
+ ast_test_status_update(test, "Failed to allocate second instance of a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (ast_sorcery_create(sorcery, obj)) {
+ ast_test_status_update(test, "Failed to create second object using astdb wizard\n");
+ return AST_TEST_FAIL;
+ }
+
+ ao2_cleanup(obj);
+
+ if (!(obj = ast_sorcery_retrieve_by_id(sorcery, "test", "blah"))) {
+ ast_test_status_update(test, "Failed to retrieve properly created object using id of 'blah'\n");
+ return AST_TEST_FAIL;
+ } else if (strcmp(ast_sorcery_object_get_id(obj), "blah")) {
+ ast_test_status_update(test, "Retrieved object does not have correct id\n");
+ return AST_TEST_FAIL;
+ }
+
+ return AST_TEST_PASS;
+}
+
+AST_TEST_DEFINE(object_retrieve_field)
+{
+ RAII_VAR(struct ast_sorcery *, sorcery, NULL, deinitialize_sorcery);
+ RAII_VAR(struct test_sorcery_object *, obj, NULL, ao2_cleanup);
+ RAII_VAR(struct ast_variable *, fields, ast_variable_new("joe", "42", ""), ast_variables_destroy);
+
+ switch (cmd) {
+ case TEST_INIT:
+ info->name = "object_retrieve_field";
+ info->category = "/res/sorcery_realtime/";
+ info->summary = "sorcery object retrieval using a specific field unit test";
+ info->description =
+ "Test object retrieval using a specific field in sorcery with realtime wizard";
+ return AST_TEST_NOT_RUN;
+ case TEST_EXECUTE:
+ break;
+ }
+
+ if (!fields) {
+ ast_test_status_update(test, "Failed to create fields for object retrieval attempt\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(sorcery = alloc_and_initialize_sorcery())) {
+ ast_test_status_update(test, "Failed to open sorcery structure\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "blah"))) {
+ ast_test_status_update(test, "Failed to allocate a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ obj->joe = 42;
+
+ if (ast_sorcery_create(sorcery, obj)) {
+ ast_test_status_update(test, "Failed to create object using realtime wizard\n");
+ return AST_TEST_FAIL;
+ }
+
+ ao2_cleanup(obj);
+
+ if (!(obj = ast_sorcery_retrieve_by_fields(sorcery, "test", AST_RETRIEVE_FLAG_DEFAULT, fields))) {
+ ast_test_status_update(test, "Failed to retrieve properly created object using 'joe' field\n");
+ return AST_TEST_FAIL;
+ }
+
+ ao2_cleanup(obj);
+ ast_variables_destroy(fields);
+
+ if (!(fields = ast_variable_new("joe", "49", ""))) {
+ ast_test_status_update(test, "Failed to create fields for object retrieval attempt\n");
+ return AST_TEST_FAIL;
+ }
+
+ if ((obj = ast_sorcery_retrieve_by_fields(sorcery, "test", AST_RETRIEVE_FLAG_DEFAULT, fields))) {
+ ast_test_status_update(test, "Retrieved an object using a field with an in-correct value... that should not happen\n");
+ return AST_TEST_FAIL;
+ }
+
+ return AST_TEST_PASS;
+}
+
+AST_TEST_DEFINE(object_retrieve_multiple_all)
+{
+ RAII_VAR(struct ast_sorcery *, sorcery, NULL, deinitialize_sorcery);
+ RAII_VAR(struct test_sorcery_object *, obj, NULL, ao2_cleanup);
+ RAII_VAR(struct ao2_container *, objects, NULL, ao2_cleanup);
+
+ switch (cmd) {
+ case TEST_INIT:
+ info->name = "object_retrieve_multiple_all";
+ info->category = "/res/sorcery_realtime/";
+ info->summary = "sorcery multiple object retrieval unit test";
+ info->description =
+ "Test multiple object retrieval in sorcery using realtime wizard";
+ return AST_TEST_NOT_RUN;
+ case TEST_EXECUTE:
+ break;
+ }
+
+ if (!(sorcery = alloc_and_initialize_sorcery())) {
+ ast_test_status_update(test, "Failed to open sorcery structure\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "blah"))) {
+ ast_test_status_update(test, "Failed to allocate a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (ast_sorcery_create(sorcery, obj)) {
+ ast_test_status_update(test, "Failed to create object using realtime wizard\n");
+ return AST_TEST_FAIL;
+ }
+
+ ao2_cleanup(obj);
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "blah2"))) {
+ ast_test_status_update(test, "Failed to allocate second instance of a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (ast_sorcery_create(sorcery, obj)) {
+ ast_test_status_update(test, "Failed to create second object using realtime wizard\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(objects = ast_sorcery_retrieve_by_fields(sorcery, "test", AST_RETRIEVE_FLAG_MULTIPLE | AST_RETRIEVE_FLAG_ALL, NULL))) {
+ ast_test_status_update(test, "Failed to retrieve a container of all objects\n");
+ return AST_TEST_FAIL;
+ } else if (ao2_container_count(objects) != 2) {
+ ast_test_status_update(test, "Received a container with no objects in it when there should be some\n");
+ return AST_TEST_FAIL;
+ }
+
+ return AST_TEST_PASS;
+}
+
+AST_TEST_DEFINE(object_retrieve_multiple_field)
+{
+ RAII_VAR(struct ast_sorcery *, sorcery, NULL, deinitialize_sorcery);
+ RAII_VAR(struct test_sorcery_object *, obj, NULL, ao2_cleanup);
+ RAII_VAR(struct ao2_container *, objects, NULL, ao2_cleanup);
+ RAII_VAR(struct ast_variable *, fields, ast_variable_new("joe", "6", ""), ast_variables_destroy);
+
+ switch (cmd) {
+ case TEST_INIT:
+ info->name = "object_retrieve_multiple_field";
+ info->category = "/res/sorcery_realtime/";
+ info->summary = "sorcery multiple object retrieval unit test";
+ info->description =
+ "Test multiple object retrieval in sorcery using fields using realtime wizard";
+ return AST_TEST_NOT_RUN;
+ case TEST_EXECUTE:
+ break;
+ }
+
+ if (!fields) {
+ ast_test_status_update(test, "Failed to create fields for multiple retrieve\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(sorcery = alloc_and_initialize_sorcery())) {
+ ast_test_status_update(test, "Failed to open sorcery structure\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "blah"))) {
+ ast_test_status_update(test, "Failed to allocate a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ obj->joe = 6;
+
+ if (ast_sorcery_create(sorcery, obj)) {
+ ast_test_status_update(test, "Failed to create object using realtime wizard\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(objects = ast_sorcery_retrieve_by_fields(sorcery, "test", AST_RETRIEVE_FLAG_MULTIPLE, fields))) {
+ ast_test_status_update(test, "Failed to retrieve a container of all objects\n");
+ return AST_TEST_FAIL;
+ } else if (ao2_container_count(objects) != 1) {
+ ast_test_status_update(test, "Received a container with no objects in it when there should be some\n");
+ return AST_TEST_FAIL;
+ }
+
+ ao2_cleanup(objects);
+ ast_variables_destroy(fields);
+
+ if (!(fields = ast_variable_new("joe", "7", ""))) {
+ ast_test_status_update(test, "Failed to create fields for multiple retrieval\n");
+ return AST_TEST_FAIL;
+ } else if (!(objects = ast_sorcery_retrieve_by_fields(sorcery, "test", AST_RETRIEVE_FLAG_MULTIPLE, fields))) {
+ ast_test_status_update(test, "Failed to retrieve an empty container when retrieving multiple\n");
+ return AST_TEST_FAIL;
+ } else if (ao2_container_count(objects)) {
+ ast_test_status_update(test, "Received a container with objects when there should be none in it\n");
+ return AST_TEST_FAIL;
+ }
+
+ return AST_TEST_PASS;
+}
+
+AST_TEST_DEFINE(object_retrieve_regex)
+{
+ RAII_VAR(struct ast_sorcery *, sorcery, NULL, deinitialize_sorcery);
+ RAII_VAR(struct test_sorcery_object *, obj, NULL, ao2_cleanup);
+ RAII_VAR(struct ao2_container *, objects, NULL, ao2_cleanup);
+
+ switch (cmd) {
+ case TEST_INIT:
+ info->name = "object_retrieve_regex";
+ info->category = "/res/sorcery_realtime/";
+ info->summary = "sorcery multiple object retrieval using regex unit test";
+ info->description =
+ "Test multiple object retrieval in sorcery using regular expression for matching using realtime wizard";
+ return AST_TEST_NOT_RUN;
+ case TEST_EXECUTE:
+ break;
+ }
+
+ if (!(sorcery = alloc_and_initialize_sorcery())) {
+ ast_test_status_update(test, "Failed to open sorcery structure\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "blah-98joe"))) {
+ ast_test_status_update(test, "Failed to allocate a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (ast_sorcery_create(sorcery, obj)) {
+ ast_test_status_update(test, "Failed to create object using realtime wizard\n");
+ return AST_TEST_FAIL;
+ }
+
+ ao2_cleanup(obj);
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "blah-93joe"))) {
+ ast_test_status_update(test, "Failed to allocate second instance of a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (ast_sorcery_create(sorcery, obj)) {
+ ast_test_status_update(test, "Failed to create second object using astdb wizard\n");
+ return AST_TEST_FAIL;
+ }
+
+ ao2_cleanup(obj);
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "neener-93joe"))) {
+ ast_test_status_update(test, "Failed to allocate third instance of a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (ast_sorcery_create(sorcery, obj)) {
+ ast_test_status_update(test, "Failed to create third object using astdb wizard\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(objects = ast_sorcery_retrieve_by_regex(sorcery, "test", "^blah-"))) {
+ ast_test_status_update(test, "Failed to retrieve a container of objects\n");
+ return AST_TEST_FAIL;
+ } else if (ao2_container_count(objects) != 2) {
+ ast_test_status_update(test, "Received a container with incorrect number of objects in it\n");
+ return AST_TEST_FAIL;
+ }
+
+ return AST_TEST_PASS;
+}
+
+AST_TEST_DEFINE(object_update)
+{
+ RAII_VAR(struct ast_sorcery *, sorcery, NULL, deinitialize_sorcery);
+ RAII_VAR(struct test_sorcery_object *, obj, NULL, ao2_cleanup);
+ RAII_VAR(struct test_sorcery_object *, obj2, NULL, ao2_cleanup);
+
+ switch (cmd) {
+ case TEST_INIT:
+ info->name = "object_update";
+ info->category = "/res/sorcery_realtime/";
+ info->summary = "sorcery object update unit test";
+ info->description =
+ "Test object updating in sorcery using realtime wizard";
+ return AST_TEST_NOT_RUN;
+ case TEST_EXECUTE:
+ break;
+ }
+
+ if (!(sorcery = alloc_and_initialize_sorcery())) {
+ ast_test_status_update(test, "Failed to open sorcery structure\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "blah"))) {
+ ast_test_status_update(test, "Failed to allocate a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (ast_sorcery_create(sorcery, obj)) {
+ ast_test_status_update(test, "Failed to create object using realtime wizard\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(obj2 = ast_sorcery_copy(sorcery, obj))) {
+ ast_test_status_update(test, "Failed to allocate a known object type for updating\n");
+ return AST_TEST_FAIL;
+ }
+
+ ao2_cleanup(obj);
+
+ obj2->bob = 1000;
+ obj2->joe = 2000;
+
+ if (ast_sorcery_update(sorcery, obj2)) {
+ ast_test_status_update(test, "Failed to update sorcery with new object\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(obj = ast_sorcery_retrieve_by_id(sorcery, "test", "blah"))) {
+ ast_test_status_update(test, "Failed to retrieve properly updated object\n");
+ return AST_TEST_FAIL;
+ } else if ((obj->bob != obj2->bob) || (obj->joe != obj2->joe)) {
+ ast_test_status_update(test, "Object retrieved is not the updated object\n");
+ return AST_TEST_FAIL;
+ }
+
+ return AST_TEST_PASS;
+}
+
+AST_TEST_DEFINE(object_update_uncreated)
+{
+ RAII_VAR(struct ast_sorcery *, sorcery, NULL, deinitialize_sorcery);
+ RAII_VAR(struct test_sorcery_object *, obj, NULL, ao2_cleanup);
+
+ switch (cmd) {
+ case TEST_INIT:
+ info->name = "object_update_uncreated";
+ info->category = "/res/sorcery_realtime/";
+ info->summary = "sorcery object update unit test";
+ info->description =
+ "Test updating of an uncreated object in sorcery using realtime wizard";
+ return AST_TEST_NOT_RUN;
+ case TEST_EXECUTE:
+ break;
+ }
+
+ if (!(sorcery = alloc_and_initialize_sorcery())) {
+ ast_test_status_update(test, "Failed to open sorcery structure\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "blah"))) {
+ ast_test_status_update(test, "Failed to allocate a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!ast_sorcery_update(sorcery, obj)) {
+ ast_test_status_update(test, "Successfully updated an object which has not been created yet\n");
+ return AST_TEST_FAIL;
+ }
+
+ return AST_TEST_PASS;
+}
+
+AST_TEST_DEFINE(object_delete)
+{
+ RAII_VAR(struct ast_sorcery *, sorcery, NULL, deinitialize_sorcery);
+ RAII_VAR(struct test_sorcery_object *, obj, NULL, ao2_cleanup);
+
+ switch (cmd) {
+ case TEST_INIT:
+ info->name = "object_delete";
+ info->category = "/res/sorcery_realtime/";
+ info->summary = "sorcery object deletion unit test";
+ info->description =
+ "Test object deletion in sorcery using realtime wizard";
+ return AST_TEST_NOT_RUN;
+ case TEST_EXECUTE:
+ break;
+ }
+
+ if (!(sorcery = alloc_and_initialize_sorcery())) {
+ ast_test_status_update(test, "Failed to open sorcery structure\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "blah"))) {
+ ast_test_status_update(test, "Failed to allocate a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (ast_sorcery_create(sorcery, obj)) {
+ ast_test_status_update(test, "Failed to create object using realtime wizard\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (ast_sorcery_delete(sorcery, obj)) {
+ ast_test_status_update(test, "Failed to delete object using realtime wizard\n");
+ return AST_TEST_FAIL;
+ }
+
+ ao2_cleanup(obj);
+
+ if ((obj = ast_sorcery_retrieve_by_id(sorcery, "test", "blah"))) {
+ ast_test_status_update(test, "Retrieved deleted object that should not be there\n");
+ return AST_TEST_FAIL;
+ }
+
+ return AST_TEST_PASS;
+}
+
+AST_TEST_DEFINE(object_delete_uncreated)
+{
+ RAII_VAR(struct ast_sorcery *, sorcery, NULL, deinitialize_sorcery);
+ RAII_VAR(struct test_sorcery_object *, obj, NULL, ao2_cleanup);
+
+ switch (cmd) {
+ case TEST_INIT:
+ info->name = "object_delete_uncreated";
+ info->category = "/res/sorcery_realtime/";
+ info->summary = "sorcery object deletion unit test";
+ info->description =
+ "Test object deletion of an uncreated object in sorcery using realtime wizard";
+ return AST_TEST_NOT_RUN;
+ case TEST_EXECUTE:
+ break;
+ }
+
+ if (!(sorcery = alloc_and_initialize_sorcery())) {
+ ast_test_status_update(test, "Failed to open sorcery structure\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!(obj = ast_sorcery_alloc(sorcery, "test", "blah"))) {
+ ast_test_status_update(test, "Failed to allocate a known object type\n");
+ return AST_TEST_FAIL;
+ }
+
+ if (!ast_sorcery_delete(sorcery, obj)) {
+ ast_test_status_update(test, "Successfully deleted an object which was never created\n");
+ return AST_TEST_FAIL;
+ }
+
+ return AST_TEST_PASS;
+}
+
+static int unload_module(void)
+{
+ ast_config_engine_deregister(&sorcery_config_engine);
+ AST_TEST_UNREGISTER(object_create);
+ AST_TEST_UNREGISTER(object_retrieve_id);
+ AST_TEST_UNREGISTER(object_retrieve_field);
+ AST_TEST_UNREGISTER(object_retrieve_multiple_all);
+ AST_TEST_UNREGISTER(object_retrieve_multiple_field);
+ AST_TEST_UNREGISTER(object_retrieve_regex);
+ AST_TEST_UNREGISTER(object_update);
+ AST_TEST_UNREGISTER(object_update_uncreated);
+ AST_TEST_UNREGISTER(object_delete);
+ AST_TEST_UNREGISTER(object_delete_uncreated);
+
+ return 0;
+}
+
+static int load_module(void)
+{
+ ast_config_engine_register(&sorcery_config_engine);
+ AST_TEST_REGISTER(object_create);
+ AST_TEST_REGISTER(object_retrieve_id);
+ AST_TEST_REGISTER(object_retrieve_field);
+ AST_TEST_REGISTER(object_retrieve_multiple_all);
+ AST_TEST_REGISTER(object_retrieve_multiple_field);
+ AST_TEST_REGISTER(object_retrieve_regex);
+ AST_TEST_REGISTER(object_update);
+ AST_TEST_REGISTER(object_update_uncreated);
+ AST_TEST_REGISTER(object_delete);
+ AST_TEST_REGISTER(object_delete_uncreated);
+
+ return AST_MODULE_LOAD_SUCCESS;
+}
+
+AST_MODULE_INFO_STANDARD(ASTERISK_GPL_KEY, "Sorcery Realtime Wizard test module");
Propchange: team/file/res_sorcery_realtime/tests/test_sorcery_realtime.c
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