[asterisk-commits] rizzo: trunk r97280 - /trunk/channels/
SVN commits to the Asterisk project
asterisk-commits at lists.digium.com
Tue Jan 8 17:09:45 CST 2008
Author: rizzo
Date: Tue Jan 8 17:09:44 2008
New Revision: 97280
URL: http://svn.digium.com/view/asterisk?view=rev&rev=97280
Log:
add support for textareas, used for various dialog windows on the gui.
The main code to implement the textarea is in console_board.c,
and uses a simple png image with the font, blitting characters
on the designated areas of the main screen.
Additionally we provide some annotations in the image used
as a skin to indicate which areas are used for text messages.
(images will be committed separately).
At the moment the dialog area is only used to display a running
counter, just as a proof of concept.
Added:
trunk/channels/console_board.c (with props)
Modified:
trunk/channels/Makefile
trunk/channels/console_gui.c
trunk/channels/console_video.c
Modified: trunk/channels/Makefile
URL: http://svn.digium.com/view/asterisk/trunk/channels/Makefile?view=diff&rev=97280&r1=97279&r2=97280
==============================================================================
--- trunk/channels/Makefile (original)
+++ trunk/channels/Makefile Tue Jan 8 17:09:44 2008
@@ -102,4 +102,4 @@
chan_vpb.oo: ASTCFLAGS:=$(filter-out -Wdeclaration-after-statement,$(ASTCFLAGS))
-$(if $(filter chan_oss,$(EMBEDDED_MODS)),modules.link,chan_oss.so): console_video.o vgrabbers.o
+$(if $(filter chan_oss,$(EMBEDDED_MODS)),modules.link,chan_oss.so): console_video.o vgrabbers.o console_board.o
Added: trunk/channels/console_board.c
URL: http://svn.digium.com/view/asterisk/trunk/channels/console_board.c?view=auto&rev=97280
==============================================================================
--- trunk/channels/console_board.c (added)
+++ trunk/channels/console_board.c Tue Jan 8 17:09:44 2008
@@ -1,0 +1,316 @@
+/*
+ * Message board implementation.
+ *
+ * A message board is a section of an sdl screen where
+ * messages can be printed, like on a terminal window.
+ * The text is stored in a buffer
+ * of fixed size (rows and cols). A portion of the buffer is
+ * visible on the screen, and the visible window can be moved up and
+ * down by dragging.
+ *
+ * TODO: font dynamic allocation
+ *
+ * OLD: The physical section displayed on the screen is defined
+ * as keypad element, (the name is defined in the `region' variable
+ * so the board geometry can be read from the skin or from the
+ * configuration file.
+ *
+ * OLD: To define a message board:
+ * - declare a board in the gui_info structure;
+ * - define a region name in the keypad skin and update
+ * the gui_key_map list;
+ * - add and manage focus events on its.
+ *
+ */
+
+#include "asterisk.h" /* ast_strdupa */
+#include "asterisk/utils.h" /* ast_strdupa */
+
+#ifndef HAVE_SDL
+/* nothing */
+#else
+#include <SDL/SDL.h>
+
+#define GUI_BUFFER_LEN 256 /* buffer lenght used for input buffers */
+
+/* Fonts characterization, TODO, read from file */
+#define FONT_H 20 /* char height, pixels */
+#define FONT_W 9 /* char width, pixels */
+
+struct board {
+ int kb_output; /* identity of the board */
+ /* pointer to the destination surface (on the keypad window) */
+ SDL_Surface *screen; /* the main screen */
+ SDL_Rect *p_rect; /* where to write on the main screen */
+ SDL_Surface *blank; /* original content of the window */
+
+ int v_h; /* virtual text height, in lines */
+ int v_w; /* virtual text width, in lines (probably same as p_w) */
+ int p_h; /* physical (displayed) text height, in lines
+ * XXX p_h * FONT_H = pixel_height */
+ int p_w; /* physical (displayed) text width, in characters
+ * XXX p_w * FONT_W = pixel_width */
+
+ int cur_col; /* print position (free character) on the last line */
+ int cur_line; /* first (or last ?) virtual line displayed,
+ * 0 is the line at the bottom, 1 is the one above,...
+ */
+
+ SDL_Surface *font; /* points to a surface in the gui structure */
+ SDL_Rect *font_rects; /* pointer to the font rects */
+ char *text;
+ /* text buffer, v_h * v_w char.
+ * We make sure the buffer is always full,
+ * print on some position on the last line,
+ * and scroll up when appending new text
+ */
+};
+
+/*! \brief Initialize the board.
+ * return 0 on success, 1 on error
+ * TODO, if this is done at reload time,
+ * free resources before allocate new ones
+ * TODO: resource deallocation in case of error.
+ * TODO: move the font load at gui_initialization
+ * TODO: deallocation of the message history
+ */
+struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
+ SDL_Surface *font, SDL_Rect *font_rects);
+struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
+ SDL_Surface *font, SDL_Rect *font_rects)
+{
+ struct board *b = ast_calloc(1, sizeof (*b));
+ SDL_Rect br;
+
+ if (b == NULL)
+ return NULL;
+ /* font, points to the gui structure */
+ b->font = font;
+ b->font_rects = font_rects;
+
+ /* Destination rectangle on the screen - reference is the whole screen */
+ b->p_rect = dest;
+ b->screen = screen;
+
+ /* compute physical sizes */
+ b->p_h = b->p_rect->h/FONT_H;
+ b->p_w = b->p_rect->w/FONT_W;
+
+ /* virtual sizes */
+ b->v_h = b->p_h * 10; /* XXX 10 times larger */
+ b->v_w = b->p_w; /* same width */
+
+ br.h = b->p_h * FONT_H; /* pixel sizes of the background */
+ br.w = b->p_w * FONT_W;
+ br.x = br.y = 0;
+
+ b->text = ast_calloc(b->v_w*b->v_h + 1, 1);
+ if (b->text == NULL) {
+ ast_log(LOG_WARNING, "Unable to allocate board history memory.\n");
+ ast_free(b);
+ return NULL;
+ }
+ memset(b->text, ' ', b->v_w * b->v_h); /* fill with spaces */
+
+ /* XXX make a copy of the original, for cleaning up */
+ b->blank = SDL_CreateRGBSurface(screen->flags, br.w, br.h,
+ screen->format->BitsPerPixel,
+ screen->format->Rmask, screen->format->Gmask,
+ screen->format->Bmask, screen->format->Amask);
+
+ if (b->blank == NULL) {
+ ast_log(LOG_WARNING, "Unable to allocate board virtual screen: %s\n",
+ SDL_GetError());
+ ast_free(b->text);
+ ast_free(b);
+ return NULL;
+ }
+ SDL_BlitSurface(screen, b->p_rect, b->blank, &br);
+
+ /* Set color key, if not alpha channel present */
+ //colorkey = SDL_MapRGB(b->board_surface->format, 0, 0, 0);
+ //SDL_SetColorKey(b->board_surface, SDL_SRCCOLORKEY, colorkey);
+
+ b->cur_col = 0; /* current print column */
+ b->cur_line = 0; /* last line displayed */
+
+ ast_log(LOG_WARNING, "Message board %dx%d@%d,%d successfully initialized\n",
+ b->p_rect->w, b->p_rect->h,
+ b->p_rect->x, b->p_rect->y);
+ return b;
+}
+
+#if 0
+
+/*! \brief Remap and blit the virtual surface on the physical surface */
+static void blit_on_screen(struct gui_info *gui, struct board *b)
+{
+ /* Blit a section of the virtual board on the main surface */
+ SDL_Rect mapped_rect; /* coordinates related to the main surface */
+
+ mapped_rect.x = 0;
+ mapped_rect.y = b->rendering_offset;
+ mapped_rect.w = b->p_rect.w;
+ mapped_rect.h = b->p_rect.h;
+
+ /* Clean the surface (print backgroud) */
+ // This sould be done in the main loop
+ // SDL_BlitSurface(gui->keypad, NULL, gui->screen, &b->p_rect);
+ SDL_BlitSurface(gui->keypad, NULL, gui->screen, &b->p_rect);
+
+ /* Blit the virtual surface on the main surface */
+ SDL_BlitSurface(b->v_board, &mapped_rect, gui->screen, &b->p_rect);
+
+ /* Update the keypad screen, should be done in the main loop */
+ SDL_UpdateRects(gui->screen, 1, &gui->message_board.p_rect);
+ //SDL_UpdateRects(gui->screen, 1, &gui->message_board.p_rect);
+}
+
+#endif /* notyet */
+
+/* Render the text on the board surface.
+ * The first line to render is the one at v_h - p_h - cur_line,
+ * the size is p_h * p_w.
+ * XXX we assume here that p_w = v_w.
+ */
+static void render_board(struct board *b)
+{
+ int first_row = b->v_h - b->p_h - b->cur_line;
+ int first_char = b->v_w * first_row;
+ int last_char = first_char + b->p_h * b->v_w;
+ int i, col;
+ SDL_Rect dst;
+
+ /* top left char on the physical surface */
+ dst.w = FONT_W;
+ dst.h = FONT_H;
+ dst.x = b->p_rect->x;
+ dst.y = b->p_rect->y;
+
+
+ /* clean the surface board */
+ SDL_BlitSurface(b->blank, NULL, b->screen, b->p_rect);
+
+ /* blit all characters */
+ for (i = first_char, col = 0; i < last_char; i++) {
+ int c = b->text[i] - 32;
+ SDL_BlitSurface(b->font, &b->font_rects[c], b->screen, &dst);
+ /* point dst to next char position */
+ dst.x += dst.w;
+ col++;
+ if (col >= b->v_w) { /* next row */
+ dst.x = b->p_rect->x;
+ dst.y += dst.h;
+ col = 0;
+ }
+ }
+ /* Update the written portion of the keypad on the screen */
+ SDL_UpdateRects(b->screen, 1, b->p_rect);
+}
+
+/* Store the message on the history board
+ * and blit on screen if required.
+ * XXX now easy. only regular chars
+ */
+int print_message(struct board *b, const char *s);
+int print_message(struct board *b, const char *s)
+{
+ int i, l, row, col;
+ char *dst;
+
+ if (ast_strlen_zero(s))
+ return 0;
+
+ l = strlen(s);
+ row = 0;
+ col = b->cur_col;
+ /* First, only check how much space we need.
+ * Starting from the current print position, we move
+ * it forward and down (if necessary) according to input
+ * characters (including newlines, tabs, backspaces...).
+ * At the end, row tells us how many rows to scroll, and
+ * col (ignored) is the final print position.
+ */
+ for (i = 0; i < l; i++) {
+ switch (s[i]) {
+ case '\r':
+ col = 0;
+ break;
+ case '\n':
+ col = 0;
+ row++;
+ break;
+ case '\b':
+ if (col > 0)
+ col--;
+ break;
+ default:
+ if (s[i] < 32) /* signed, so take up to 127 */
+ break;
+ col++;
+ if (col >= b->v_w) {
+ col -= b->v_w;
+ row++;
+ }
+ break;
+ }
+ }
+ /* scroll the text window */
+ if (row > 0) { /* need to scroll by 'row' rows */
+ memcpy(b->text, b->text + row * b->v_w, b->v_w * (b->v_h - row));
+ /* clean the destination area */
+ dst = b->text + b->v_w * (b->v_h - row - 1) + b->cur_col;
+ memset(dst, ' ', b->v_w - b->cur_col + b->v_w * row);
+ }
+ /* now do the actual printing. The print position is 'row' lines up
+ * from the bottom of the buffer, start at the same 'cur_col' as before.
+ * dst points to the beginning of the current line.
+ */
+ dst = b->text + b->v_w * (b->v_h - row - 1); /* start of current line */
+ col = b->cur_col;
+ for (i = 0; i < l; i++) {
+ switch (s[i]) {
+ case '\r':
+ col = 0;
+ break;
+ case '\n': /* move to beginning of next line */
+ col = 0;
+ dst += b->v_w;
+ break;
+ case '\b': /* one char back */
+ if (col > 0)
+ col--;
+ break;
+ default:
+ if (s[i] < 32) /* signed, so take up to 127 */
+ break; /* non printable */
+ dst[col] = s[i]; /* store character */
+ col++;
+ if (col >= b->v_w) {
+ col -= b->v_w;
+ dst += b->v_w;
+ }
+ break;
+ }
+ }
+ b->cur_col = col;
+ /* everything is printed now, must do the rendering */
+ //board_dump(b);
+ render_board(b);
+ return 1;
+}
+
+#if 0
+/*! \brief refresh the screen, and also grab a bunch of events.
+ */
+static int scroll_message(...)
+{
+if moving up, scroll text up;
+ if (gui->message_board.screen_cur > 0)
+ gui->message_board.screen_cur--;
+otherwise scroll text down.
+ if ((b->screen_cur + b->p_line) < b->board_next) {
+ gui->message_board.screen_cur++;
+#endif /* notyet */
+
+#endif /* HAVE_SDL */
Propchange: trunk/channels/console_board.c
------------------------------------------------------------------------------
svn:eol-style = native
Propchange: trunk/channels/console_board.c
------------------------------------------------------------------------------
svn:keywords = Author Date Id Revision
Propchange: trunk/channels/console_board.c
------------------------------------------------------------------------------
svn:mime-type = text/plain
Modified: trunk/channels/console_gui.c
URL: http://svn.digium.com/view/asterisk/trunk/channels/console_gui.c?view=diff&rev=97280&r1=97279&r2=97280
==============================================================================
--- trunk/channels/console_gui.c (original)
+++ trunk/channels/console_gui.c Tue Jan 8 17:09:44 2008
@@ -58,9 +58,6 @@
#ifdef HAVE_SDL_IMAGE
#include <SDL/SDL_image.h> /* for loading images */
#endif
-#ifdef HAVE_SDL_TTF
-#include <SDL/SDL_ttf.h> /* render text on sdl surfaces */
-#endif
enum kp_type { KP_NONE, KP_RECT, KP_CIRCLE };
struct keypad_entry {
@@ -93,6 +90,8 @@
DRAG_INPUT, /* input window */
DRAG_MESSAGE, /* message window */
};
+
+struct board; /* external. we only need the pointer */
/*! \brief info related to the gui: button status, mouse coords, etc. */
struct gui_info {
@@ -104,16 +103,26 @@
enum drag_window drag_window; /* which window are we dragging */
int x_drag; /* x coordinate where the drag starts */
int y_drag; /* y coordinate where the drag starts */
-#ifdef HAVE_SDL_TTF
- TTF_Font *font; /* font to be used */
-#endif
/* support for display. */
SDL_Surface *screen; /* the main window */
int outfd; /* fd for output */
SDL_Surface *keypad; /* the skin for the keypad */
-
SDL_Rect kp_rect; /* portion of the skin to display - default all */
+ SDL_Surface *font; /* font to be used */
+ SDL_Rect font_rects[96]; /* only printable chars */
+
+ SDL_Rect kp_msg; /* incoming msg, relative to kpad */
+ SDL_Rect kp_msg_s; /* incoming msg, rel. to screen */
+ struct board *bd_msg;
+
+ SDL_Rect kp_edit; /* edit user input */
+ SDL_Rect kp_edit_s; /* incoming msg, rel. to screen */
+ struct board *bd_edit;
+
+ SDL_Rect kp_dialed; /* dialed number */
+ SDL_Rect kp_dialed_s; /* incoming msg, rel. to screen */
+ struct board *bd_dialed;
/* variable-size array mapping keypad regions to functions */
int kp_size, kp_used;
@@ -132,17 +141,12 @@
if (gui == NULL)
return NULL;
-#ifdef HAVE_SDL_TTF
/* unload font file */
if (gui->font) {
- TTF_CloseFont(gui->font);
+ SDL_FreeSurface(gui->font);
gui->font = NULL;
}
- /* uninitialize SDL_ttf library */
- if ( TTF_WasInit() )
- TTF_Quit();
-#endif
if (gui->outfd > -1)
close(gui->outfd);
if (gui->keypad)
@@ -240,7 +244,10 @@
/* regions of the skin - active area, fonts, etc. */
KEY_KEYPAD = 200, /* the keypad - default to the whole image */
- KEY_FONT = 201, /* the font */
+ KEY_FONT = 201, /* the font. Maybe not really useful */
+ KEY_MESSAGE = 202, /* area for incoming messages */
+ KEY_DIALED = 203, /* area for dialed numbers */
+ KEY_EDIT = 204, /* area for editing user input */
/* areas outside the keypad - simulated */
KEY_OUT_OF_KEYPAD = 241,
@@ -361,30 +368,7 @@
/* Print given text on the gui */
static int gui_output(struct video_desc *env, const char *text)
{
-#ifndef HAVE_SDL_TTF
return 1; /* error, not supported */
-#else
- int x = 30, y = 20; /* XXX change */
- SDL_Surface *output = NULL;
- SDL_Color color = {0, 0, 0}; /* text color */
- struct gui_info *gui = env->gui;
- SDL_Rect dest = {gui->win[WIN_KEYPAD].rect.x + x, y};
-
- /* clean surface each rewrite */
- SDL_BlitSurface(gui->keypad, NULL, gui->screen, &gui->win[WIN_KEYPAD].rect);
-
- output = TTF_RenderText_Solid(gui->font, text, color);
- if (output == NULL) {
- ast_log(LOG_WARNING, "Cannot render text on gui - %s\n", TTF_GetError());
- return 1;
- }
-
- SDL_BlitSurface(output, NULL, gui->screen, &dest);
-
- SDL_UpdateRects(gui->keypad, 1, &gui->win[WIN_KEYPAD].rect);
- SDL_FreeSurface(output);
- return 0; /* success */
-#endif
}
#endif
@@ -585,6 +569,10 @@
case SDL_MOUSEMOTION:
if (gui->drag_window == DRAG_LOCAL)
move_capture_source(env, ev[i].motion.x, ev[i].motion.y);
+#if 0
+ else if (gui->drag_window == DRAG_MESSAGE)
+ scroll_message(...);
+#endif
break;
case SDL_MOUSEBUTTONDOWN:
handle_mousedown(env, ev[i].button);
@@ -631,7 +619,7 @@
/* TODO: consistency checks, check for bpp, widht and height */
/* Init the mask image used to grab the action. */
-static struct gui_info *gui_init(const char *keypad_file)
+static struct gui_info *gui_init(const char *keypad_file, const char *font)
{
struct gui_info *gui = ast_calloc(1, sizeof(*gui));
@@ -650,21 +638,28 @@
keypad_setup(gui, keypad_file);
if (gui->keypad == NULL) /* no keypad, we are done */
return gui;
-#ifdef HAVE_SDL_TTF
- /* Initialize SDL_ttf library and load font */
- if (TTF_Init() == -1) {
- ast_log(LOG_WARNING, "Unable to init SDL_ttf, no output available\n");
- goto error;
- }
-
-#define GUI_FONTSIZE 28
- gui->font = TTF_OpenFont( env->keypad_font, GUI_FONTSIZE);
- if (!gui->font) {
- ast_log(LOG_WARNING, "Unable to load font %s, no output available\n", env->keypad_font);
- goto error;
- }
- ast_log(LOG_WARNING, "Loaded font %s\n", env->keypad_font);
-#endif
+ /* XXX load image */
+ if (!ast_strlen_zero(font)) {
+ int i;
+ SDL_Rect *r;
+
+ gui->font = load_image(font);
+ if (!gui->font) {
+ ast_log(LOG_WARNING, "Unable to load font %s, no output available\n", font);
+ goto error;
+ }
+ ast_log(LOG_WARNING, "Loaded font %s\n", font);
+ /* XXX hardwired constants - 3 rows of 32 chars */
+ r = gui->font_rects;
+#define FONT_H 20
+#define FONT_W 9
+ for (i = 0; i < 96; r++, i++) {
+ r->x = (i % 32 ) * FONT_W;
+ r->y = (i / 32 ) * FONT_H;
+ r->w = FONT_W;
+ r->h = FONT_H;
+ }
+ }
gui->outfd = open ("/dev/null", O_WRONLY); /* discard output, temporary */
if (gui->outfd < 0) {
@@ -749,6 +744,9 @@
fclose(fd);
}
+struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
+ SDL_Surface *font, SDL_Rect *font_rects);
+
/*! \brief [re]set the main sdl window, useful in case of resize.
* We can tell the first from subsequent calls from the value of
* env->gui, which is NULL the first time.
@@ -786,7 +784,7 @@
if (depth < 16)
depth = 16;
if (!gui)
- env->gui = gui = gui_init(env->keypad_file);
+ env->gui = gui = gui_init(env->keypad_file, env->keypad_font);
if (!gui)
goto no_sdl;
@@ -799,6 +797,7 @@
kp_h = gui->keypad->h;
}
}
+ /* XXX same for other boards */
#define BORDER 5 /* border around our windows */
maxw = env->rem_dpy.w + env->loc_dpy.w + kp_w;
maxh = MAX( MAX(env->rem_dpy.h, env->loc_dpy.h), kp_h);
@@ -830,6 +829,17 @@
dest->w = kp_w;
dest->h = kp_h;
SDL_BlitSurface(gui->keypad, src, gui->screen, dest);
+ if (gui->kp_msg.w > 0 && gui->kp_msg.h > 0) {
+ gui->kp_msg_s = gui->kp_msg;
+ gui->kp_msg_s.x += dest->x;
+ gui->kp_msg_s.y += dest->y;
+ if (!gui->bd_msg) { /* initial call */
+ gui->bd_msg = board_setup(gui->screen, &gui->kp_msg_s,
+ gui->font, gui->font_rects);
+ } else {
+ /* call a refresh */
+ }
+ }
SDL_UpdateRects(gui->screen, 1, dest);
}
return;
@@ -889,6 +899,9 @@
{"WRITEMESSAGE", KEY_WRITEMESSAGE },
{"GUI_CLOSE", KEY_GUI_CLOSE },
{"KEYPAD", KEY_KEYPAD }, /* x0 y0 w h - active area of the keypad */
+ {"MESSAGE", KEY_MESSAGE }, /* x0 y0 w h - incoming messages */
+ {"DIALED", KEY_DIALED }, /* x0 y0 w h - dialed number */
+ {"EDIT", KEY_EDIT }, /* x0 y0 w h - edit user input */
{"FONT", KEY_FONT }, /* x0 yo w h rows cols - location and format of the font */
{NULL, 0 } };
@@ -918,6 +931,7 @@
static int keypad_cfg_read(struct gui_info *gui, const char *val)
{
struct keypad_entry e;
+ SDL_Rect *r = NULL;
char s1[16], s2[16];
int i, ret = 0; /* default, error */
@@ -942,11 +956,19 @@
gui->kp_used = 0;
break;
case 5:
- if (e.c == KEY_KEYPAD) { /* active keypad area */
- gui->kp_rect.x = atoi(s2);
- gui->kp_rect.y = e.x0;
- gui->kp_rect.w = e.y0;
- gui->kp_rect.h = e.x1;
+ if (e.c == KEY_KEYPAD) /* active keypad area */
+ r = &gui->kp_rect;
+ else if (e.c == KEY_MESSAGE)
+ r = &gui->kp_msg;
+ else if (e.c == KEY_DIALED)
+ r = &gui->kp_dialed;
+ else if (e.c == KEY_EDIT)
+ r = &gui->kp_edit;
+ if (r) {
+ r->x = atoi(s2);
+ r->y = e.x0;
+ r->w = e.y0;
+ r->h = e.x1;
break;
}
if (strcasecmp(s2, "circle")) /* invalid */
Modified: trunk/channels/console_video.c
URL: http://svn.digium.com/view/asterisk/trunk/channels/console_video.c?view=diff&rev=97280&r1=97279&r2=97280
==============================================================================
--- trunk/channels/console_video.c (original)
+++ trunk/channels/console_video.c Tue Jan 8 17:09:44 2008
@@ -659,6 +659,8 @@
return v->enc->enc_encap(&v->enc_out, v->mtu, tail);
}
+int print_message(struct board *b, const char *s);
+
/*
* Helper thread to periodically poll the video source and enqueue the
* generated frames to the channel's queue.
@@ -714,6 +716,10 @@
struct ast_channel *chan = env->owner;
int fd = chan->alertpipe[1];
char *caption = NULL, buf[160];
+
+ sprintf(buf, "%d \r", count);
+ if (env->gui)
+ print_message(env->gui->bd_msg, buf);
/* determine if video format changed */
if (count++ % 10 == 0) {
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