<p>Friendly Automation <strong>submitted</strong> this change.</p><p><a href="https://gerrit.asterisk.org/c/asterisk/+/15363">View Change</a></p><div style="white-space:pre-wrap">Approvals:
  Kevin Harwell: Looks good to me, approved
  George Joseph: Verified
  Friendly Automation: Approved for Submit

</div><pre style="font-family: monospace,monospace; white-space: pre-wrap;">core_unreal: Fix T.38 faxing when using local channels.<br><br>After some changes to streams and topologies, receiving fax through<br>local channels stopped working. This change adds a stream topology with<br>a stream of type IMAGE to the local channel pair and allows fax to be<br>received.<br><br>ASTERISK-29035 #close<br><br>Change-Id: Id103cc5c9295295d8e68d5628e76220f8f17e9fb<br>---<br>M include/asterisk/core_unreal.h<br>M main/core_unreal.c<br>2 files changed, 90 insertions(+), 0 deletions(-)<br><br></pre><pre style="font-family: monospace,monospace; white-space: pre-wrap;"><span>diff --git a/include/asterisk/core_unreal.h b/include/asterisk/core_unreal.h</span><br><span>index a28d39d..c6e770b 100644</span><br><span>--- a/include/asterisk/core_unreal.h</span><br><span>+++ b/include/asterisk/core_unreal.h</span><br><span>@@ -98,6 +98,8 @@</span><br><span>         /*! Base name of the unreal channels.  exten@context or other name. */</span><br><span>       char name[AST_MAX_EXTENSION + AST_MAX_CONTEXT + 2];</span><br><span>  struct ast_stream_topology *reqtopology;    /*!< Requested stream topology */</span><br><span style="color: hsl(120, 100%, 40%);">+      struct ast_stream_topology *owner_old_topology; /*!< Stored topology for owner side when we need to restore later (faxing) */</span><br><span style="color: hsl(120, 100%, 40%);">+      struct ast_stream_topology *chan_old_topology;  /*!< Stored topology for chan side when we need to restore later (faxing) */</span><br><span> };</span><br><span> </span><br><span> #define AST_UNREAL_IS_OUTBOUND(a, b) ((a) == (b)->chan ? 1 : 0)</span><br><span>diff --git a/main/core_unreal.c b/main/core_unreal.c</span><br><span>index 16414e6..5adc90d 100644</span><br><span>--- a/main/core_unreal.c</span><br><span>+++ b/main/core_unreal.c</span><br><span>@@ -623,6 +623,9 @@</span><br><span> {</span><br><span>      struct ast_unreal_pvt *p = ast_channel_tech_pvt(ast);</span><br><span>        int res = 0;</span><br><span style="color: hsl(120, 100%, 40%);">+  struct ast_channel *chan = NULL;</span><br><span style="color: hsl(120, 100%, 40%);">+      struct ast_channel *owner = NULL;</span><br><span style="color: hsl(120, 100%, 40%);">+     const struct ast_control_t38_parameters *parameters;</span><br><span> </span><br><span>     if (!p) {</span><br><span>            return -1;</span><br><span>@@ -677,6 +680,89 @@</span><br><span>                    res = unreal_colp_stream_topology_request_change(p, ast, data);</span><br><span>              }</span><br><span>            break;</span><br><span style="color: hsl(120, 100%, 40%);">+        case AST_CONTROL_T38_PARAMETERS:</span><br><span style="color: hsl(120, 100%, 40%);">+              parameters = data;</span><br><span style="color: hsl(120, 100%, 40%);">+            if (parameters->request_response == AST_T38_NEGOTIATED) {</span><br><span style="color: hsl(120, 100%, 40%);">+                  struct ast_stream *stream;</span><br><span style="color: hsl(120, 100%, 40%);">+                    struct ast_stream_topology *new_topology;</span><br><span style="color: hsl(120, 100%, 40%);">+</span><br><span style="color: hsl(120, 100%, 40%);">+                   stream = ast_stream_alloc("local_fax", AST_MEDIA_TYPE_IMAGE);</span><br><span style="color: hsl(120, 100%, 40%);">+                       if (!stream) {</span><br><span style="color: hsl(120, 100%, 40%);">+                                ast_log(LOG_ERROR, "Failed to allocate memory for stream.\n");</span><br><span style="color: hsl(120, 100%, 40%);">+                              res = -1;</span><br><span style="color: hsl(120, 100%, 40%);">+                             break;</span><br><span style="color: hsl(120, 100%, 40%);">+                        }</span><br><span style="color: hsl(120, 100%, 40%);">+                     new_topology = ast_stream_topology_alloc();</span><br><span style="color: hsl(120, 100%, 40%);">+                   if (!new_topology) {</span><br><span style="color: hsl(120, 100%, 40%);">+                          ast_log(LOG_ERROR, "Failed to allocate memory for stream topology.\n");</span><br><span style="color: hsl(120, 100%, 40%);">+                             ast_free(stream);</span><br><span style="color: hsl(120, 100%, 40%);">+                             res = -1;</span><br><span style="color: hsl(120, 100%, 40%);">+                             break;</span><br><span style="color: hsl(120, 100%, 40%);">+                        }</span><br><span style="color: hsl(120, 100%, 40%);">+                     ast_stream_topology_append_stream(new_topology, stream);</span><br><span style="color: hsl(120, 100%, 40%);">+</span><br><span style="color: hsl(120, 100%, 40%);">+                    /*</span><br><span style="color: hsl(120, 100%, 40%);">+                     * Lock both parts of the local channel so we can store their topologies and replace them with</span><br><span style="color: hsl(120, 100%, 40%);">+                         * one that has a stream with type IMAGE. We can just hold the reference on the unreal_pvt</span><br><span style="color: hsl(120, 100%, 40%);">+                     * structure and bump it, then steal the ref later when we are restoring the topology.</span><br><span style="color: hsl(120, 100%, 40%);">+                         *</span><br><span style="color: hsl(120, 100%, 40%);">+                     * We use ast_unreal_lock_all here because we don't know if the ;1 or ;2 side will get the</span><br><span style="color: hsl(120, 100%, 40%);">+                         * signaling and we need to be sure that the locking order is the same to prevent possible</span><br><span style="color: hsl(120, 100%, 40%);">+                     * deadlocks.</span><br><span style="color: hsl(120, 100%, 40%);">+                  */</span><br><span style="color: hsl(120, 100%, 40%);">+                   ast_unreal_lock_all(p, &chan, &owner);</span><br><span style="color: hsl(120, 100%, 40%);">+</span><br><span style="color: hsl(120, 100%, 40%);">+                      if (owner) {</span><br><span style="color: hsl(120, 100%, 40%);">+                          p->owner_old_topology = ao2_bump(ast_channel_get_stream_topology(owner));</span><br><span style="color: hsl(120, 100%, 40%);">+                          ast_channel_set_stream_topology(owner, new_topology);</span><br><span style="color: hsl(120, 100%, 40%);">+                 }</span><br><span style="color: hsl(120, 100%, 40%);">+</span><br><span style="color: hsl(120, 100%, 40%);">+                   if (chan) {</span><br><span style="color: hsl(120, 100%, 40%);">+                           p->chan_old_topology = ao2_bump(ast_channel_get_stream_topology(chan));</span><br><span style="color: hsl(120, 100%, 40%);">+</span><br><span style="color: hsl(120, 100%, 40%);">+                          /* Bump the ref for new_topology, since it will be used by both sides of the local channel */</span><br><span style="color: hsl(120, 100%, 40%);">+                         ao2_ref(new_topology, +1);</span><br><span style="color: hsl(120, 100%, 40%);">+                            ast_channel_set_stream_topology(chan, new_topology);</span><br><span style="color: hsl(120, 100%, 40%);">+                  }</span><br><span style="color: hsl(120, 100%, 40%);">+</span><br><span style="color: hsl(120, 100%, 40%);">+                   ao2_unlock(p);</span><br><span style="color: hsl(120, 100%, 40%);">+                } else if (parameters->request_response == AST_T38_TERMINATED) {</span><br><span style="color: hsl(120, 100%, 40%);">+                   /*</span><br><span style="color: hsl(120, 100%, 40%);">+                     * Lock both parts of the local channel so we can restore their topologies to the original.</span><br><span style="color: hsl(120, 100%, 40%);">+                    * The topology should be on the unreal_pvt structure, with a ref that we can steal. Same</span><br><span style="color: hsl(120, 100%, 40%);">+                      * conditions as above.</span><br><span style="color: hsl(120, 100%, 40%);">+                        */</span><br><span style="color: hsl(120, 100%, 40%);">+                   ast_unreal_lock_all(p, &chan, &owner);</span><br><span style="color: hsl(120, 100%, 40%);">+</span><br><span style="color: hsl(120, 100%, 40%);">+                      if (owner) {</span><br><span style="color: hsl(120, 100%, 40%);">+                          ast_channel_set_stream_topology(owner, p->owner_old_topology);</span><br><span style="color: hsl(120, 100%, 40%);">+                             p->owner_old_topology = NULL;</span><br><span style="color: hsl(120, 100%, 40%);">+                      }</span><br><span style="color: hsl(120, 100%, 40%);">+</span><br><span style="color: hsl(120, 100%, 40%);">+                   if (chan) {</span><br><span style="color: hsl(120, 100%, 40%);">+                           ast_channel_set_stream_topology(chan, p->chan_old_topology);</span><br><span style="color: hsl(120, 100%, 40%);">+                               p->chan_old_topology = NULL;</span><br><span style="color: hsl(120, 100%, 40%);">+                       }</span><br><span style="color: hsl(120, 100%, 40%);">+</span><br><span style="color: hsl(120, 100%, 40%);">+                   ao2_unlock(p);</span><br><span style="color: hsl(120, 100%, 40%);">+                }</span><br><span style="color: hsl(120, 100%, 40%);">+</span><br><span style="color: hsl(120, 100%, 40%);">+           /*</span><br><span style="color: hsl(120, 100%, 40%);">+             * We unlock ast_unreal_pvt in the above conditionals since there's no way to</span><br><span style="color: hsl(120, 100%, 40%);">+              * tell if it's been unlocked already or not when we get to this point, but</span><br><span style="color: hsl(120, 100%, 40%);">+                * if either of these are not NULL, we know that they are locked and need to</span><br><span style="color: hsl(120, 100%, 40%);">+           * unlock them.</span><br><span style="color: hsl(120, 100%, 40%);">+                */</span><br><span style="color: hsl(120, 100%, 40%);">+           if (owner) {</span><br><span style="color: hsl(120, 100%, 40%);">+                  ast_channel_unlock(owner);</span><br><span style="color: hsl(120, 100%, 40%);">+                    ast_channel_unref(owner);</span><br><span style="color: hsl(120, 100%, 40%);">+             }</span><br><span style="color: hsl(120, 100%, 40%);">+</span><br><span style="color: hsl(120, 100%, 40%);">+           if (chan) {</span><br><span style="color: hsl(120, 100%, 40%);">+                   ast_channel_unlock(chan);</span><br><span style="color: hsl(120, 100%, 40%);">+                     ast_channel_unref(chan);</span><br><span style="color: hsl(120, 100%, 40%);">+              }</span><br><span style="color: hsl(120, 100%, 40%);">+             /* Fall through for all T38 conditions */</span><br><span>    default:</span><br><span>             res = unreal_queue_indicate(p, ast, condition, data, datalen);</span><br><span>               break;</span><br><span>@@ -1012,6 +1098,8 @@</span><br><span>       doomed->reqcap = NULL;</span><br><span>    ast_stream_topology_free(doomed->reqtopology);</span><br><span>    doomed->reqtopology = NULL;</span><br><span style="color: hsl(120, 100%, 40%);">+        ao2_cleanup(doomed->owner_old_topology);</span><br><span style="color: hsl(120, 100%, 40%);">+   ao2_cleanup(doomed->chan_old_topology);</span><br><span> }</span><br><span> </span><br><span> struct ast_unreal_pvt *ast_unreal_alloc(size_t size, ao2_destructor_fn destructor, struct ast_format_cap *cap)</span><br><span></span><br></pre><p>To view, visit <a href="https://gerrit.asterisk.org/c/asterisk/+/15363">change 15363</a>. To unsubscribe, or for help writing mail filters, visit <a href="https://gerrit.asterisk.org/settings">settings</a>.</p><div itemscope itemtype="http://schema.org/EmailMessage"><div itemscope itemprop="action" itemtype="http://schema.org/ViewAction"><link itemprop="url" href="https://gerrit.asterisk.org/c/asterisk/+/15363"/><meta itemprop="name" content="View Change"/></div></div>

<div style="display:none"> Gerrit-Project: asterisk </div>
<div style="display:none"> Gerrit-Branch: master </div>
<div style="display:none"> Gerrit-Change-Id: Id103cc5c9295295d8e68d5628e76220f8f17e9fb </div>
<div style="display:none"> Gerrit-Change-Number: 15363 </div>
<div style="display:none"> Gerrit-PatchSet: 4 </div>
<div style="display:none"> Gerrit-Owner: Benjamin Keith Ford <bford@digium.com> </div>
<div style="display:none"> Gerrit-Reviewer: Friendly Automation </div>
<div style="display:none"> Gerrit-Reviewer: George Joseph <gjoseph@digium.com> </div>
<div style="display:none"> Gerrit-Reviewer: Joshua Colp <jcolp@sangoma.com> </div>
<div style="display:none"> Gerrit-Reviewer: Kevin Harwell <kharwell@digium.com> </div>
<div style="display:none"> Gerrit-MessageType: merged </div>