[Asterisk-code-review] spelling: random (asterisk[master])
Josh Soref
asteriskteam at digium.com
Sun Nov 7 00:15:01 CDT 2021
Josh Soref has uploaded this change for review. ( https://gerrit.asterisk.org/c/asterisk/+/17130 )
Change subject: spelling: random
......................................................................
spelling: random
Change-Id: Ib2cf9d10a015d0fb60dd8576662d126581f36887
---
M menuselect/contrib/menuselect-dummy
1 file changed, 3 insertions(+), 3 deletions(-)
git pull ssh://gerrit.asterisk.org:29418/asterisk refs/changes/30/17130/1
diff --git a/menuselect/contrib/menuselect-dummy b/menuselect/contrib/menuselect-dummy
index f1ca7f1..0ebef94 100755
--- a/menuselect/contrib/menuselect-dummy
+++ b/menuselect/contrib/menuselect-dummy
@@ -80,7 +80,7 @@
my $DumpFile = 'build_tools/dump_deps';
# Modules removed randomely:
-my $RandomeModsFile = "build_tools/mods_removed_random";
+my $RandomModsFile = "build_tools/mods_removed_random";
my $MakedepsFile = "menuselect.makedeps";
@@ -409,8 +409,8 @@
sub apply_random_drop() {
return if ($RandomKnockoutFactor <= 0);
- open MODS_LIST, ">$RandomeModsFile" or
- die "Failed to open modules list file $RandomeModsFile for writing. Aborting: $!\n";
+ open MODS_LIST, ">$RandomModsFile" or
+ die "Failed to open modules list file $RandomModsFile for writing. Aborting: $!\n";
for my $mod (keys %ModInfo) {
next unless ($ModInfo{$mod}{Type} eq 'module');
next unless (rand() < $RandomKnockoutFactor);
--
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Gerrit-Project: asterisk
Gerrit-Branch: master
Gerrit-Change-Id: Ib2cf9d10a015d0fb60dd8576662d126581f36887
Gerrit-Change-Number: 17130
Gerrit-PatchSet: 1
Gerrit-Owner: Josh Soref <jsoref at gmail.com>
Gerrit-CC: Friendly Automation
Gerrit-MessageType: newchange
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