[Asterisk-code-review] spelling: channel (asterisk[master])
Josh Soref
asteriskteam at digium.com
Sun Nov 7 00:04:45 CDT 2021
Josh Soref has uploaded this change for review. ( https://gerrit.asterisk.org/c/asterisk/+/16793 )
Change subject: spelling: channel
......................................................................
spelling: channel
Change-Id: I4dfe467703733e692601ebfdad339c4137895f43
---
M apps/app_voicemail.c
M apps/app_waitforsilence.c
M configs/samples/extensions.lua.sample
M include/asterisk/core_unreal.h
M main/bridge.c
M main/bridge_channel.c
6 files changed, 6 insertions(+), 6 deletions(-)
git pull ssh://gerrit.asterisk.org:29418/asterisk refs/changes/93/16793/1
diff --git a/apps/app_voicemail.c b/apps/app_voicemail.c
index 786943e..2ff0d37 100644
--- a/apps/app_voicemail.c
+++ b/apps/app_voicemail.c
@@ -6286,7 +6286,7 @@
/*!
* \brief Variables used for saving a voicemail.
*
- * This includes the record gain, mode flags, and the exit context of the chanel that was used for leaving the voicemail.
+ * This includes the record gain, mode flags, and the exit context of the channel that was used for leaving the voicemail.
*/
struct leave_vm_options {
unsigned int flags;
diff --git a/apps/app_waitforsilence.c b/apps/app_waitforsilence.c
index 52248ac..49bce2e 100644
--- a/apps/app_waitforsilence.c
+++ b/apps/app_waitforsilence.c
@@ -30,7 +30,7 @@
* \author David C. Troy <dave at popvox.com>
*
* \brief Wait For Noise
- * The same as Wait For Silence but listenes noise on the chennel that is above \n
+ * The same as Wait For Silence but listenes noise on the channel that is above \n
* the pre-configured silence threshold from dsp.conf
*
* \author Philipp Skadorov <skadorov at yahoo.com>
diff --git a/configs/samples/extensions.lua.sample b/configs/samples/extensions.lua.sample
index 6e21ebe..ec0b911 100644
--- a/configs/samples/extensions.lua.sample
+++ b/configs/samples/extensions.lua.sample
@@ -131,7 +131,7 @@
demo_instruct()
end
--- Answer the chanel and play the demo sound files
+-- Answer the channel and play the demo sound files
function demo_start(context, exten)
app.wait(1)
app.answer()
diff --git a/include/asterisk/core_unreal.h b/include/asterisk/core_unreal.h
index c6e770b..367bed3 100644
--- a/include/asterisk/core_unreal.h
+++ b/include/asterisk/core_unreal.h
@@ -216,7 +216,7 @@
* \param tech Channel technology to use.
* \param semi1_state State to start the semi1(owner) channel in.
* \param semi2_state State to start the semi2(outgoing chan) channel in.
- * \param exten Exten to start the chennels in. (NULL if s)
+ * \param exten Exten to start the channels in. (NULL if s)
* \param context Context to start the channels in. (NULL if default)
* \param requestor Channel requesting creation. (NULL if none)
* \param callid Thread callid to use.
diff --git a/main/bridge.c b/main/bridge.c
index af3ea6d..6e93423 100644
--- a/main/bridge.c
+++ b/main/bridge.c
@@ -2573,7 +2573,7 @@
if (ast_bridge_impart(bridge, yanked_chan, NULL, features,
AST_BRIDGE_IMPART_CHAN_INDEPENDENT)) {
/* It is possible for us to yank a channel and have some other
- * thread start a PBX on the channl after we yanked it. In particular,
+ * thread start a PBX on the channel after we yanked it. In particular,
* this can theoretically happen on the ;2 of a Local channel if we
* yank it prior to the ;1 being answered. Make sure that it isn't
* executing a PBX before hanging it up.
diff --git a/main/bridge_channel.c b/main/bridge_channel.c
index 029a8de..012d2ef 100644
--- a/main/bridge_channel.c
+++ b/main/bridge_channel.c
@@ -1506,7 +1506,7 @@
/*!
* \internal
- * \brief Park a bridge_cahnnel
+ * \brief Park a bridge_channel
*/
static void bridge_channel_park(struct ast_bridge_channel *bridge_channel, struct bridge_park *payload)
{
--
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Gerrit-Project: asterisk
Gerrit-Branch: master
Gerrit-Change-Id: I4dfe467703733e692601ebfdad339c4137895f43
Gerrit-Change-Number: 16793
Gerrit-PatchSet: 1
Gerrit-Owner: Josh Soref <jsoref at gmail.com>
Gerrit-CC: Friendly Automation
Gerrit-MessageType: newchange
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