[Asterisk-code-review] spelling: channel (asterisk[master])

Josh Soref asteriskteam at digium.com
Sun Nov 7 00:04:45 CDT 2021


Josh Soref has uploaded this change for review. ( https://gerrit.asterisk.org/c/asterisk/+/16793 )


Change subject: spelling: channel
......................................................................

spelling: channel

Change-Id: I4dfe467703733e692601ebfdad339c4137895f43
---
M apps/app_voicemail.c
M apps/app_waitforsilence.c
M configs/samples/extensions.lua.sample
M include/asterisk/core_unreal.h
M main/bridge.c
M main/bridge_channel.c
6 files changed, 6 insertions(+), 6 deletions(-)



  git pull ssh://gerrit.asterisk.org:29418/asterisk refs/changes/93/16793/1

diff --git a/apps/app_voicemail.c b/apps/app_voicemail.c
index 786943e..2ff0d37 100644
--- a/apps/app_voicemail.c
+++ b/apps/app_voicemail.c
@@ -6286,7 +6286,7 @@
 /*!
  * \brief Variables used for saving a voicemail.
  *
- * This includes the record gain, mode flags, and the exit context of the chanel that was used for leaving the voicemail.
+ * This includes the record gain, mode flags, and the exit context of the channel that was used for leaving the voicemail.
  */
 struct leave_vm_options {
 	unsigned int flags;
diff --git a/apps/app_waitforsilence.c b/apps/app_waitforsilence.c
index 52248ac..49bce2e 100644
--- a/apps/app_waitforsilence.c
+++ b/apps/app_waitforsilence.c
@@ -30,7 +30,7 @@
  * \author David C. Troy <dave at popvox.com>
  *
  * \brief Wait For Noise
- * The same as Wait For Silence but listenes noise on the chennel that is above \n
+ * The same as Wait For Silence but listenes noise on the channel that is above \n
  * the pre-configured silence threshold from dsp.conf
  *
  * \author Philipp Skadorov <skadorov at yahoo.com>
diff --git a/configs/samples/extensions.lua.sample b/configs/samples/extensions.lua.sample
index 6e21ebe..ec0b911 100644
--- a/configs/samples/extensions.lua.sample
+++ b/configs/samples/extensions.lua.sample
@@ -131,7 +131,7 @@
 	demo_instruct()
 end
 
--- Answer the chanel and play the demo sound files
+-- Answer the channel and play the demo sound files
 function demo_start(context, exten)
 	app.wait(1)
 	app.answer()
diff --git a/include/asterisk/core_unreal.h b/include/asterisk/core_unreal.h
index c6e770b..367bed3 100644
--- a/include/asterisk/core_unreal.h
+++ b/include/asterisk/core_unreal.h
@@ -216,7 +216,7 @@
  * \param tech Channel technology to use.
  * \param semi1_state State to start the semi1(owner) channel in.
  * \param semi2_state State to start the semi2(outgoing chan) channel in.
- * \param exten Exten to start the chennels in. (NULL if s)
+ * \param exten Exten to start the channels in. (NULL if s)
  * \param context Context to start the channels in. (NULL if default)
  * \param requestor Channel requesting creation. (NULL if none)
  * \param callid Thread callid to use.
diff --git a/main/bridge.c b/main/bridge.c
index af3ea6d..6e93423 100644
--- a/main/bridge.c
+++ b/main/bridge.c
@@ -2573,7 +2573,7 @@
 		if (ast_bridge_impart(bridge, yanked_chan, NULL, features,
 			AST_BRIDGE_IMPART_CHAN_INDEPENDENT)) {
 			/* It is possible for us to yank a channel and have some other
-			 * thread start a PBX on the channl after we yanked it. In particular,
+			 * thread start a PBX on the channel after we yanked it. In particular,
 			 * this can theoretically happen on the ;2 of a Local channel if we
 			 * yank it prior to the ;1 being answered. Make sure that it isn't
 			 * executing a PBX before hanging it up.
diff --git a/main/bridge_channel.c b/main/bridge_channel.c
index 029a8de..012d2ef 100644
--- a/main/bridge_channel.c
+++ b/main/bridge_channel.c
@@ -1506,7 +1506,7 @@
 
 /*!
  * \internal
- * \brief Park a bridge_cahnnel
+ * \brief Park a bridge_channel
  */
 static void bridge_channel_park(struct ast_bridge_channel *bridge_channel, struct bridge_park *payload)
 {

-- 
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Gerrit-Project: asterisk
Gerrit-Branch: master
Gerrit-Change-Id: I4dfe467703733e692601ebfdad339c4137895f43
Gerrit-Change-Number: 16793
Gerrit-PatchSet: 1
Gerrit-Owner: Josh Soref <jsoref at gmail.com>
Gerrit-CC: Friendly Automation
Gerrit-MessageType: newchange
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