[Asterisk-code-review] core_unreal / core_local: Add multistream and re-negotiation. (asterisk[16])

Joshua Colp asteriskteam at digium.com
Mon Jun 8 04:22:13 CDT 2020


Joshua Colp has uploaded a new patch set (#2). ( https://gerrit.asterisk.org/c/asterisk/+/14505 )

Change subject: core_unreal / core_local: Add multistream and re-negotiation.
......................................................................

core_unreal / core_local: Add multistream and re-negotiation.

When requesting a Local channel the requested stream topology
or a converted stream topology will now be placed onto the
resulting channels.

Frames written in on streams will now also preserve the stream
identifier as they are queued on the opposite channel.

Finally when a stream topology change is requested it is
immediately accepted and reflected on both channels. Each
channel also receives a queued frame to indicate that the
topology has changed.

ASTERISK-28938

Change-Id: I4e9d94da5230d4bd046dc755651493fce1d87186
---
M include/asterisk/core_unreal.h
M main/core_local.c
M main/core_unreal.c
3 files changed, 185 insertions(+), 7 deletions(-)


  git pull ssh://gerrit.asterisk.org:29418/asterisk refs/changes/05/14505/2
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Gerrit-Project: asterisk
Gerrit-Branch: 16
Gerrit-Change-Id: I4e9d94da5230d4bd046dc755651493fce1d87186
Gerrit-Change-Number: 14505
Gerrit-PatchSet: 2
Gerrit-Owner: Joshua Colp <jcolp at sangoma.com>
Gerrit-CC: Friendly Automation
Gerrit-MessageType: newpatchset
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