[Asterisk-code-review] Local channels: Alternate solution to ringback problem. (asterisk[certified/13.1])

Mark Michelson asteriskteam at digium.com
Wed Aug 26 17:08:18 CDT 2015


Mark Michelson has uploaded a new change for review.

  https://gerrit.asterisk.org/1150

Change subject: Local channels: Alternate solution to ringback problem.
......................................................................

Local channels: Alternate solution to ringback problem.

Commit 54b25c80c8387aea9eb20f9f4f077486cbdf3e5d solved an issue where a
specific scenario involving local channels and a native local RTP bridge
could result in ringback still being heard on a calling channel even
after the call is bridged.

That commit caused many tests in the testsuite to fail with alarming
consequences, such as not sending DialBegin and DialEnd events, and
giving incorrect hangup causes during calls.

This commit reverts the previous commit and implements and alternate
solution. This new solution involves only passing AST_CONTROL_RINGING
frames across local channels if the local channel is in AST_STATE_RING.
Otherwise, the frame does not traverse the local channels. By doing
this, we can ensure that a playtones generator does not get started on
the calling channel but rather is started on the local channel on which
the ringing frame was initially indicated.

ASTERISK-25250 #close
Reported by Etienne Lessard

Change-Id: I3bc87a18a38eb2b68064f732d098edceb5c19f39
---
M main/core_unreal.c
1 file changed, 12 insertions(+), 0 deletions(-)


  git pull ssh://gerrit.asterisk.org:29418/asterisk refs/changes/50/1150/1

diff --git a/main/core_unreal.c b/main/core_unreal.c
index 23d8032..d57e01f 100644
--- a/main/core_unreal.c
+++ b/main/core_unreal.c
@@ -554,6 +554,18 @@
 		}
 		res = unreal_queue_indicate(p, ast, condition, data, datalen);
 		break;
+	case AST_CONTROL_RINGING:
+		/* Don't queue ringing frames if the channel is not in a "ring" state. Otherwise,
+		 * the real channel on the other end will likely start a playtones generator. It is
+		 * possible that this playtones generator will never be stopped under certain
+		 * circumstances.
+		 */
+		if (ast_channel_state(ast) == AST_STATE_RING) {
+			res = unreal_queue_indicate(p, ast, condition, data, datalen);
+		} else {
+			res = -1;
+		}
+		break;
 	default:
 		res = unreal_queue_indicate(p, ast, condition, data, datalen);
 		break;

-- 
To view, visit https://gerrit.asterisk.org/1150
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Gerrit-MessageType: newchange
Gerrit-Change-Id: I3bc87a18a38eb2b68064f732d098edceb5c19f39
Gerrit-PatchSet: 1
Gerrit-Project: asterisk
Gerrit-Branch: certified/13.1
Gerrit-Owner: Mark Michelson <mmichelson at digium.com>



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