[asterisk-bugs] [JIRA] (ASTERISK-22034) Investigate whether or not a Local channel is appropriate during a one-touch parking feature
Matt Jordan (JIRA)
noreply at issues.asterisk.org
Fri Aug 2 11:55:03 CDT 2013
[ https://issues.asterisk.org/jira/browse/ASTERISK-22034?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=208492#comment-208492 ]
Matt Jordan commented on ASTERISK-22034:
----------------------------------------
I'm kind of ambivalent about this. This feels very similar to using a Local channel to perform a blind transfer of a multi-party bridge.
Since the party can be kicked out of the parking lot as well, we'll need a Local channel in order to execute the dialplan. I'm inclined to think we are currently doing it correctly, and this BUGBUG can be removed.
> Investigate whether or not a Local channel is appropriate during a one-touch parking feature
> --------------------------------------------------------------------------------------------
>
> Key: ASTERISK-22034
> URL: https://issues.asterisk.org/jira/browse/ASTERISK-22034
> Project: Asterisk
> Issue Type: Bug
> Security Level: None
> Components: Resources/res_parking
> Affects Versions: 12
> Reporter: Matt Jordan
> Labels: Asterisk12
> Target Release: 12
>
>
> During a one-touch parking feature transfer, a Local channel is used to move the transfer target into Parking. This may or may not be appropriate, depending on how that Local channel is being used.
> If possible, it would be better if a Local channel was not involved. If an Unreal channel needs to be used in order to create a temporary channel between the transfer target's bridge and the holding bridge, that may be more appropriate to minimize the messages sent to AMI clients.
> Note that this addresses the BUGBUG in {{res/parking/parking_bridge_features.c}}:
> {noformat}
> /* BUGBUG Use Richard's unreal channel stuff here instead of this hack */
> parkee_name = ast_strdupa(ast_channel_name(parkee));
> {noformat}
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