[Asterisk-bugs] [Asterisk 0010126]: If 'retry' is set to 0, it gets treated as though it's set to 5.
noreply at bugs.digium.com
noreply at bugs.digium.com
Fri Jul 6 10:48:59 CDT 2007
A NOTE has been added to this issue.
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http://bugs.digium.com/view.php?id=10126
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Reported By: bcnit
Assigned To: putnopvut
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Project: Asterisk
Issue ID: 10126
Category: Applications/app_queue
Reproducibility: always
Severity: major
Priority: normal
Status: assigned
Asterisk Version: 1.4.6
SVN Branch (only for SVN checkouts, not tarball releases): N/A
SVN Revision (number only!):
Disclaimer on File?: Yes
Request Review:
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Date Submitted: 07-05-2007 20:13 CDT
Last Modified: 07-06-2007 10:48 CDT
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Summary: If 'retry' is set to 0, it gets treated as though
it's set to 5.
Description:
A queue is defined as follows:
---------------------
[testq]
timeout=10
retry=0
strategy=ringall
wrapuptime=0
maxlen=0
joinempty=no
leavewhenempty=yes
eventmemberstatus=no
eventwhencalled=no
reportholdtime=no
memberdelay=0
weight=0
timeoutrestart=0
autopause=no
member => SIP/100
member => SIP/101
member => SIP/102
---------------------
When a call is placed in a queue, the phones ring for 10 seconds (as per
'timeout') and then wait for about 5 seconds before ringing again.
If 'retry' is changed to '1' (retry=1), then when a call is placed in a
queue, the phones ring for 10 seconds (as per 'timeout') and then wait for
one second before ringing again.
In 1.2.x, a value of '0' was allowed for 'retry'. I've searched the docs
and can't see any reference to this having changed.
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qwell - 07-06-07 10:48
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I believe this actually correct behavior. I'm trying to find the commit
right now, but I think this was changed because if only one device was in
the queue, and the retry time was set to 0, it would constantly spam the
device with calls, causing a large amount of load on the server. If I'm
remembering correctly, this was also changed in 1.2.
Issue History
Date Modified Username Field Change
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07-06-07 10:48 qwell Note Added: 0066605
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